I'm trying to research the many worlds to get an idea which ones are more northern and which ones are more southern etc. Climate and general feel give some idea, but I wanted to dive into more detail...
I never think of real life locations when playing my game, so instead o thinking of Tokyo and New York, I just think San Myshuno ;) It would still be nice knowing whether San Myshuno is north or south of Magnolia Prominade.
Talking about time, I always wanted a "freeze time" button. It would be in handy when recording scenes for a movie and daylight will change too quickly for recording the same scene multiple times. Everyone trying to film/edit somehing knows how annoying moving shadows can be, LOL. Instead I need to reload the game without saving. Such a freeze function could also be used if say you play a wedding or picnic and want more time for your event.
How about marking on a real world map the countries that most closely resemble the in-game worlds and using that as a starting point? For example the UK would be Henford. The US-centric worlds would need to be split into state. It would be a great data visualisation approach :)
I have detailed maps of my ts4 nation. I placed the worlds according to climate zones, grouping them in regions. But occationally I notice that traveling from one world to another reveals the daylight effects are different, and on rare occasions I get the feeling that my map could have benefited from fine tuning. That's why I did some research on the hour street lamps go off, but they seem to be programmed similarly, and not really relating a lot to the zones.
Here's one of my maps. I think only Ravenwod is missing, but it will be squeezed in to region 4.
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