there is loads of ways this could go wrong
deaf is one that I can easily see added for game like sims
because it adds in visual sense to not be able to hear
sign language, writing for sims that can't understand it
its all very understandable and I'm not too worried
blind not sure because I feel they would go overboard with '' oh no i cant see''
its hard to display in game without going overboard or making it seem unrealistic
or just too centered on that sunglasses man with a stick which would be extremely offending
wheelchairs maybe but there is so many things to think about with that when it comes to routing
idk if they could do it properly
prosthetics could see happening though
most of the things I just feel would have backlash of ''I have this disability and i can do this irl so why can't I do it in sims''
because they would ultimately get stuck with trying to figure the limits of what disabled people can and can not do
since there is always bound to be disabled person that can do much more than people expect they can
mental health I don't really see other than maybe added therapist /counselors
that help with the existing negative emotions and option to work as one
the big problem is with how emotions are up to now
especially I personally notice this with ''gloomy'' and ''loner'' traits
because loner implies your sim has social anxiety but it does not call it so it just says you ''prefer to be alone''
gloomy implies your sim has depression (sad all the time) but the problem with this is in sims you are unable to do things if ur sad
which makes no sense for the people that react to their depression in opposite way than crying in closets
there should also be ''fear'' emotion in general for anything to make sense in mental health
tense does not even come close to describe anything