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Seera1024
7 years agoSeasoned Ace
"MadameLee;c-16731777" wrote:"Cinebar;c-16731713" wrote:"Seera1024;c-16731101" wrote:"MadameLee;c-16731090" wrote:
Here's a trailer idea I have (need to work on it a bit):
first-a ball bouncing around and then a wheelchair comes up and takes the ball and shoots it through the hoop.
second idea-ball (maybe hearing some kind of sound from the ball(?) is being kicked around by a bunch of kids but then it switches to another scene which shows one of the kids has a cane which shows they're blind.
show someone bowling (alternative American football-since the Hustle in American Football came from the fact a member was deaf)- but somehow indicated (hearing aid?, or SSL ((Simmlish Sign Language-which I know that Grant has ideas about))?)
last-kids are running but one of the kids start getting out of breathe and pull out their inhaler.
What happens if a kid or any other Sim doesn't use their inhaler? I know what happens in real life, but what about in game?
Now what if the game drops the interaction for using the inhaler?
The game is too light-hearted, cartoony, and non-realistic to handle the serious side of disabilities. And without that serious side of disabilities, it just makes light of it, which is the wrong way to go.
I agree, people want the postive. Disabled shooting hoops, yay!, but they don't want to see the wider rooms for that chair, lowered commodes, and sinks so they can reach them. Help with getting into bed, ramps for stairs, and outside their home at the porches etc. Nor do they want to see the bags some have to use so they can go void themselves. They want to pretty it up and make it all positive and not really deal with what disabled deal with every day. I doubt anyone will ask for a Sim using their mouth to type something on a pc, and or using their toes to feed themselves. This is why these requests are extremely shallow, in my opinion. They want to pretend everything for the disabled is all positive and happy when truth known, it is not.
ETA: And on mental health they really don't want to deal with the dementia when your parent doesn't know you, tries to kill you, and slings feces on the wall or eats it. I doubt these players want any of that, since they already complain about Sims' bad moods.
@Cinebar in my first post on this thread -I posted about stuff we *would* need aka wheel in and sit down shower/bathtubs, counters and stoves one could wheel under. bed with railings. maybe a stair lift, etc.
That's the thing. Disabilities can't be optional and include things like that for already existing lots. And it can't just go in and replace the lots either - people have spent time renovating/replacing them or have intentionally removed them for whatever challenge they are playing.
And that's how many lots already in existence that the disabled would not be able to use without players going in and updating them?
So EA would need to create a world for the disabled to ensure that players who did not want to renovate the existing buildings would have lots to use. Which people would spin as segregating the disabled, even if it wasn't EA's intention to do so and there were logistical reasons why they couldn't.
And let's face it, they wouldn't remember to put in the disabled access in packs that came out after it. How many of their EP's and GP's have taken into account previously released material?
How would the game portray the serious side of disabilities in such a cartoony, light-hearted game? Not saying you have to have the exact answer, but you won't even acknowledge that that is a problem that would need to be solved.
Several disabilities require medicine. What happens if they don't take their medicine? Will the side effects of the medicine be portrayed? What if those side effects aren't pleasant?
What will you tell the person whose disability didn't make it into the pack? Because EA can't put them all in. How do you choose which disabilities to portray? How widespread it is? What if the cut off mark for that includes some nasty disabilities that would be way too serious for the game or too hard to do right? How well known? They're well known by their stereotypes, but that often only hits the tip of the iceberg and may anger people who have the disability for portraying them based on their stereotypes.
Maybe Sims 5 will be serious enough for a Sims game that they can put disabilities in it without breaking immersion. But EA cut themselves off from doing anything like disabilities with the route they decided to go on with Sims 4. It also needs to be something they've considered adding since the start of the game - aka the game's already designed around the disabilities that would need accommodating for with community lots and residential lots. Maybe lower sinks are advertised initially as kid-height sinks. Walk in showers and tubs advertised towards the elderly. Most community lots not on foundations and the critical items on the lot are on the first floor (food, bathroom, etc), food places have areas that a wheelchair user would be able to sit without causing route failing already designed. Elevators that work even on residential lots. Wider stair options exist to allow for things like stair lifts to be added when they add disabilities without having to add building elements. As any disability pack should only contain the disabilities and the items required explicitly for the disabilities. So that those who do not want the disabilities aren't giving up the ability to add elevators or walk in baths, etc.
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