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PlayMyWizard
7 years agoSeasoned Vanguard
"Hermitgirl;c-16736591" wrote:
Well people may think it's shallow and that's their issue.. but the way I would suggest pulling it off is to just animate around the implement needed for a physically disabled sim to be mobile.
I think you are drastically underestimating how much time and energy it would take to animate around the issues. Animations are one of the more complex and involved steps in making any video game. I wouldn't be against including it if some programming fairies left a drive full of animations lying around, but tying up developers on mobility animations means that they're not working on other things.
"stilljustme2;c-16736929" wrote:
More gameplay options are always good; just because I don't use a feature doesn't mean that no one should have access to it.
The basic concept here is opportunity cost. Making a complete set of animations for wheelchairs, walkers, canes and crutches is a monster amount of work. We're not saying that we don't want you to have the option as a matter of principle. Instead, we're saying that the time spent on that is time spent not making something like University or Magic.
If you asked people whether they'd prefer a disabilities pack or a magic pack, I'd wager that magic would come out far ahead. Since other options would be more popular, would sell better, and would be much less likely to be accidentally offensive, I think that other options would be a much better use of developer resources.
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