Forum Discussion
6 years ago
"rudy8292;c-17192543" wrote:"KLAlexis;c-17191952" wrote:
If they did come out with new lounge chairs in a future add on. It would make the ones they created now a waste of space and time since lots of us would prefer to use the multitasking ones over this one.
Which in that case they shouldve just waited until they could add multitasking to it to avoid backlash and disappointment from some of us instead of yet again making it seem like they did something good or favorable for us.
You know, the absolute worst thing is that @SimGuruGraham came over to the forums a while ago to justify their decision about not being able to put them in a Stuff Pack because of the multitasking and animationwork they had to do in order to implement them.
Ok, fine, we wait.
Years later we get them in an 'Expansion Pack' (for 40$) and they seem to have just been thrown in quickly to add some fluff to the pack in some way instead of putting our money where their mouth is and make the chairs they should have made.
When even asking Graham about this, and why he said stuff about lounge chairs on the forums (again, I am not making this up just to bash Graham, he really made very clear statements about them in the past) there is literally no response at all. Kinda let it die and move on type of thing again. It's sad.
And no, I know Graham is not the -only- person or in charge of anything like that at all, but he is in charge of his own statements and wording, and should have known better before making bold statements about the addition of lounge chairs over on the public Sims forums.
Edit:
For the ones that are interested in his statements back in 2016, here you go.
https://forums.thesims.com/en_US/discussion/comment/14718178/#Comment_14718178
Or a direct quote for that matter:One of the core tenets of The Sims 4 is support for multitasking across the board, so it isn't acceptable to us to ship objects that you'd expect to work well with multitasking - such as a lounge chair - and limit them to a specific subset of animations or interactions.
Thanks for that link. If I may quote a bit more and highlight some phrases here:
There's a big difference in the acceptable quality bar when downloading a free mod vs paying anywhere from $10 - $40 for official content from Maxis. The thought that "a modder can do it, why can't " is a false dichotomy, because of that built in expectation that official content is held to a certain standard. On top of actually building the content, there's additional overhead that any new content we make needs to go through before we get it into your hands that a modder simply isn’t burdened with. One of the core tenets of The Sims 4 is support for multitasking across the board, so it isn't acceptable to us to ship objects that you'd expect to work well with multitasking - such as a lounge chair - and limit them to a specific subset of animations or interactions.
@purplereign mentioned the hospital bed, which is an excellent example of the type of object where we don’t feel the need to support a full suite of multitasking. Because that object serves a very specific purpose there's no expectation for it to multitask with everything, so we can author specific animations to support the gameplay for that object without having to port over the entire suite of social animations in the game.
First I gave you an awesome, but I'm actually changing it into an insightful (unfortunately I have to choose). This is most revealing. And no, this isn't aimed at Graham. I'm just wondering where those standards, that were clearly still a point of attention in April 2016 (I agree with him you can't compare a mod job to a developer's job), went.
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