Forum Discussion
7 years ago
"Cupid;c-16849956" wrote:"phantom121294;c-16849894" wrote:
But I should state if they raise their pricing to reflect the median AND make easy street work 80,000$ a week will be the results (these are rough estimates of course it might be more or less).
How? With two gigs per week wouldn't that make it more like 40k? I might be missing something, though?
Medians are typically mid point values in a distribution of population or sample data. I'm assuming if all else being equal that if the lowest data value in a distribution of payments is 400~ and the median is 9,800 that the max should be around 20,000~. That's not necessarily the correct value but more of an estimate. If the max gets much higher then the median is not actually 9,800 it would be higher. For an example currently if you took all the gigs available in the game at this moment, 400~-6,500 is the interval. Then I would guess using my limited knowledge of math and stats that the median is ACTUALLY around 2-3000.
So 20,000$ per gig. Then you get two a week for 40,000$. Double that with easy street for 80,000$. Obviously I'm doubling potentially incorrect values so I'd say a 70-85,000 range might be more appropriate. Still around 80,000$.
Even if your estimate of 40,000$ is right its more than double the current pay. So I'd be happy with even that.
"Cupid;c-16849956" wrote:
First, although they have a lot of skills to train, they get so much time off from gigs to work on those skills that I don't even see it as a disadvantage. As for the actual gigs themselves, they're practically the same throughout the entire career. Every day on the job is just mindless pointing and clicking. It doesn't take very long, either. While I played through the career there wasn't one day that I didn't finish the job hours ahead of schedule, even before I got the perk to skip costume and makeup.
Looking at the Doctor career, as an example, there was just way less decision-making and consequence. In that career I had to take mental notes and make observations in order to complete my goals for the day. I'd stay late practically every day and barely finish the goals. It makes acting feel so easy to me in comparison. If Actors were making 6-8x what Doctors make with the job being as simple as it is, playing a Doctor would feel like such an unsatisfying use of my time.
Of course, the Doctor career is probably one of, if not the hardest in the game so it's probably not the most fair comparison to make... but I think even certain rabbit hole or work from home careers are more difficult than acting is.
Yea you are right. As far as careers go I think the doctor career is the most "active" career we have. The feeling of learning illnesses along side your sim was very fun. It requires that YOU make the decisions rather than the sim. But it really only requires one skill (logic) and even then its more career level based. Its harder on the player than the sim I would say.
Regardless I think you make some fair points. But I still think certain careers should earn more than others, I think actor should be one of those. I do think its harder on the sim in the career than most (not all). I think the career pay should at-least reflect that. Beyond that as I've stated I personally feel like money was a big focus of this pack, and the career salary looks out of play for a pack of this theme.