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7 years ago
"JoAnne65;c-16809300" wrote:"Cupid;c-16808965" wrote:"Cinebar;c-16808565" wrote:"Cupid;c-16808034" wrote:"MzPigglyPooh;c-16808030" wrote:"stilljustme2;c-16807902" wrote:
Constructive criticisms they do respond -- for example when people were upset about the texture of the ball pit in Toddler Stuff.
General bellyaching, not so much.
What's to determine constructive criticism and "bellyaching"? Or better yet WHO determines that? Lol
It's easy to tell the difference. Feedback is constructive when it pinpoints a problem, explains why it's problematic, and suggests a solution. Preferably without insults thrown into the mix. Though, just because feedback might be constructive doesn't mean it'll always get a response.
Really? I saw a lot of so called bellyaching in those big threads about the ballpit. It wasn't exactly constructive, and neither are the threads about the new EP not having enough lots. We should never have to come up with the solution, they don't pay us enough for that. :D
You don't need to code or design the solution, but one would assume if someone takes issue with something they would at least be able to comment on what they would like changed. "I don't like this" isn't good feedback on its own. The problem that people had with the ballpits and DSV were more obvious: texture and lot quantity respectively. But when it comes to more complex issues like the emotion system, traits, etc, you tend to see a lot of "this isn't good" and not a lot of input on what should be done with it.
I disagree. I’ve seen numerous, very thorough, well phrased topics that went into detail how people would want to see emotions handled, or personalities, the auras, the traits, customizability (or rather the lack of it), you name it and people have pointed out their issues and also elaborated how they’d like to see it in a most constructive way that may feel like bellyaching when you don’t agree, but that doesn’t make it less profound and constructive. The ballpit? “We want it to look better, it looks very poor.” I mean, people were right about that and it was so obvious that not a lot more was needed for an argument, but I wouldn’t call that subject a feast of constructive criticism.
(can’t answer the OP’s question, I have no idea if they’re reading the forums)
I wrote one of those well written constructive threads about the emotions and traits system. It's too dang redundant and overlaps too much, but I was much more detailed in my examples in that thread. It wasn't even read by gurus or developers. It's here somewhere like 500 pages back in Feedback from 2015 or 2016. But I'm thinking it was the first year, and still no fixes. lol
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