Forum Discussion
8 years ago
Tha
The Sims 4 hasn't felt empty to me since we got the Toddler patch in January 2017. That's when I considered the base game to be finally complete.
People are going to have the same complaint about Sims 5 if/when it gets here -- it's going to feel just as empty when it launches because a base game is simply that, a base for future content. The content doesn't even have to be paid content -- maybe a player just buys the base game, then uses CC for additional CASsets or Buy Mode stuf. You have your Sims with their personality traits (whether you use a trait system like Sims 3 or 4 or go more with a points system in various categories like Sims 1 and 2), CAS to make them look unique, the world(s) they live in, jobs so they can earn money, and things for Sims to do when they're not out earning money (skillbuilding, entertainment etc.). The life stages should feel fully developed, with their own motivations. Interactive babies that can be played with and give them a head start on development, toddlers developing basic skills, children starting their school career and making friends outside the house without parental assistance, teens testing the limits on what they can and can't do, YAs learning to balance career and fun and perhaps starting their families, adults focused more on career and family and less on partying, and elders who have more to their lives than waiting for Grimmy to show up.
Players also have differing ideas of what would make their game complete. For some, it's the "realism" packs like Generations/Parenthood. Others want the adventure type packs -- World Adventures, Jungle Adventure, Bon Voyage. Still others want the quirky, like adding magic to the game, or supernaturals like vampires or aliens. Still others want content that can fill in for what they missed in their lives; players without families might appreciate a pack like Parenthood, or if they couldn't go to college they'll want a University pack so their Sims can have a better life than they did themselves. The Sims series makes room for all different sorts of playstyles, unlike many other games out there with specific goals set by the game. Players also want new content, or new twists on old themes. Take a look at all the threads in Ideas Corner and you'll see there are a lot of potentials there. Some of them might not be possible now, but they could be added as potential Sims 5 ideas. I personally would love a pack to improve the current education system -- not just University, but learning at all levels, and the ability to create custom schools with a system similar to the GT club system.
"Cinebar;c-16750863" wrote:"JoAnne65;c-16750852" wrote:
I agree we should stick to the subject of the OP, but I wonder (and only she can confirm that) if everybody understands really what Cinebar is trying to say with her OP. Which by the way takes Sims 2 as a comparison example, not 3. And the comparison isn’t quality - which indeed is personal preference - but quantity. If I may quote a post that summarizes it perfectly (earlier in this topic):"MidnightAura;c-16748061" wrote:
I think if the game doesn’t feel complete by four years old, there is something wrong. I also wonder how complete it will feel in three years (assuming we get three years worth of content)
That’s the subject here, not ‘I don’t like’.
Yes, exactly what you said. That was the point for this thread. After four years, TS4 still feels pretty empty, especially in the area of any new aspirations and or traits, or newer emotions, and life time rewards as compared to TS2 or even worse compared to TS3. It's just so empty after four years it's hard to think I would spend more money and wait and wait and wait, another three years for it to be fuller. I'm looking forward to see what happens with a new game they seemed to be going to build. I might like it better.
The Sims 4 hasn't felt empty to me since we got the Toddler patch in January 2017. That's when I considered the base game to be finally complete.
People are going to have the same complaint about Sims 5 if/when it gets here -- it's going to feel just as empty when it launches because a base game is simply that, a base for future content. The content doesn't even have to be paid content -- maybe a player just buys the base game, then uses CC for additional CASsets or Buy Mode stuf. You have your Sims with their personality traits (whether you use a trait system like Sims 3 or 4 or go more with a points system in various categories like Sims 1 and 2), CAS to make them look unique, the world(s) they live in, jobs so they can earn money, and things for Sims to do when they're not out earning money (skillbuilding, entertainment etc.). The life stages should feel fully developed, with their own motivations. Interactive babies that can be played with and give them a head start on development, toddlers developing basic skills, children starting their school career and making friends outside the house without parental assistance, teens testing the limits on what they can and can't do, YAs learning to balance career and fun and perhaps starting their families, adults focused more on career and family and less on partying, and elders who have more to their lives than waiting for Grimmy to show up.
Players also have differing ideas of what would make their game complete. For some, it's the "realism" packs like Generations/Parenthood. Others want the adventure type packs -- World Adventures, Jungle Adventure, Bon Voyage. Still others want the quirky, like adding magic to the game, or supernaturals like vampires or aliens. Still others want content that can fill in for what they missed in their lives; players without families might appreciate a pack like Parenthood, or if they couldn't go to college they'll want a University pack so their Sims can have a better life than they did themselves. The Sims series makes room for all different sorts of playstyles, unlike many other games out there with specific goals set by the game. Players also want new content, or new twists on old themes. Take a look at all the threads in Ideas Corner and you'll see there are a lot of potentials there. Some of them might not be possible now, but they could be added as potential Sims 5 ideas. I personally would love a pack to improve the current education system -- not just University, but learning at all levels, and the ability to create custom schools with a system similar to the GT club system.