Forum Discussion
7 years ago
"Cinebar;c-16765610" wrote:"stilljustme2;c-16764491" wrote:"Cinebar;c-16763078" wrote:
I will say building in TS4 is not easier. Because it's not. Anyone who builds in these games know how aggravating it is to have to use a porch tool on the roof so you can extend the roof overhead like an awning etc. Time consuming and annoying. Anyone who builds in these games know how the inability to remove one or two tiles removes the entire floor etc. is annoying and the work arounds are time consuming. Anyone who builds in these games know this game doesn't recognize rooms, and I suspect double walls though it looks like it is one wall when it isn't may be related to some lag in certain lots. But I don't know anything, right? :D And because people aren't paying attention to double walls it is more annoying than ever to remove them when you want to remodel and possibly leaves holes in a building until you do a workaround.
Don't even get me started after four years that people are still having to use the pool tool or fountain and place so called rocks around it to make it look like a pond. Terrain tools are great, however, if we can't dig down or slope terrain and other things, then what is the point exactly? One way and it's up doesn't rate to be called 'terrain tools'.
I won't mention the bad design of the roof decorations that sometimes cause wide gaps in floor tile or clip/bleed into the room below inside the walls. And the limitation of only one kind per wall height. (Cornice, I know this is not what it is called in these games but that is what is said around here.)
I use the actual fishing ponds from Debug -- I discovered on a YouTube video that you can size them down or up with the keys and they still work for fishing. Add some rocks and foliage and they look great. I do also like using the pool tool to make ponds especially with the different pool colors from GT and JA.
We've only seen them go up so far -- maybe in this week's stream we'll see them drill down? Also I think @SimGuruRomeo said on Twitter that the tools are a work in progress -- we're getting some now, then they'll be fine tuning them and adding more features over time. Another good reason to keep Sims 4 going for a while, to see where they can actually take tools like this. A single step, certainly, but to quote an old Chinese proverb, "The journey of a thousand miles begins with a single step."
I think it's great they are finally going to add some terrain sculpting, however, does anyone really want to sit here another three years and wait on any feature that might not be in this game's version of tools like sloping (Not sure it's even possible) or digging a pond or lake etc. The thread is about why we have to wait another three years for things the base games of others had, and or was added shortly in some cases like in TS3. But TS1 and TS2 were built with all this in mind from the get go. It's hard for some of us to understand why TS4 wasn't thought out more cleverly and having to add these things later then have to suffer some things wouldn't be up to par compared to the older games.
Sims in TS4 knock on the doors, right? But it's hard to hear them for some reason, but it's like waiting seven years to get a doorbell we can hear.
It seems it would be harder to add things like terrain tools four years later after everyone is use to building on flat land, and something of this magnitude seems it would be more trouble than it's worth, and my opinion TS4 is always playing catch up instead of innovative, new, exciting feature, it's always several steps behind what has already come before. I hope the next game, whatever it is, isn't developed in a bubble where they forget why people liked them so much, and why they demand or plead for some things to be there from the get go. It's like sewing on a new piece of cloth to an old worn out outfit, it should have been 'patched' years ago.
It's possible that the programming for the terrain tools (and routing) wasn't possible until the new version of Python was developed -- that could be why we're getting All The Things in November (terrain tools, sketch pad, maybe a new pack?). Adding these tools plus transitioning to a new Python version (which is reportedly both more stable and can alert programmers to coding conflicts which contribute to bugs) indicates to me at least that Sims 4 isn't going anywhere soon, and could possibly lead to further improvements in the game.
Not to speak ill of the departed, but Sims 4 seemed to get a different focus with the change in management (Rachel Franklin leaving and replaced by longtime Sims veteran Lyndsay Pearson). We got the best toddlers in the Sims series, and a lot more family play. Even Seasons is a lot more family based with home-based holidays replacing the community festivals. And I personally don't give a plum about snow depth. As for digging down rather than going up, I'm waiting for Thursday's stream to see what's possible -- and I believe @SimGuruRomeo has said that the tools are a work in progress so if we can't go down now that doesn't mean we won't get that functionality somewhere down the road.