Forum Discussion
7 years ago
"Cinebar;c-16782715" wrote:"filipomel;c-16781468" wrote:
At this point I feel the game is very complete, anything after now are just bonuses, I mean we now have pets, seasons, and a bunch of creative game play tools to further customize our own game and ways of playing. You mention in your post that by the end of The Sims 2's life it had all this content that Sims 4 still doesn't have, but what about all the content that Sims 4 has that the other games don't? Sims 4 is onto it's 6th expansion now (surprisingly might I add, as we've gotten 3 expansions within the past 1.5 years compared to the 1 a year we've been getting.) and that's not counting the game packs that also further flesh out parts of the game. When I look at The Sims 4 now with all of its packs, I see a pretty big game with tons to do and explore, and we've still got another (at least!) three more years. I hope they continue The Sims 4 until it has mostly everything that players want.
Let's talk about new aspirations and careers. Compared to the other games I'm going to bet most are still reusing the painter or writer career, and if you play rotationaly then you know there isn't really any new career or aspiratons comprared to TS2 or no way even a third of what TS3 had offered by year four. Then let's look at new emotions? I can't think of any new emotions they have added in the last four years. If they did add any then it only had to be one or two or I would remember that we got a bucket full of new emotions. TS3 offered tons of new aspirations and careers with each new EP, I think we can count on one hand or less how many have been added per EP. What does it offer the other games don't? I don't know, other than a broken group system, which my groups in TS2 work better than this game's buggy group system, and sure it has some active careers but they are linear, and what object does this game use most? The good ol' Sim computer. One of the most boring and over used objects of all time for careers, activities, or tasks. It seems it's use helps cut cost for simulation or animations and just use the same animations for every job or every aspiration requirement and make a cheap object have more uses and no need to add anything new out of the box as long as they can use the handy dandy, Sim computer to shoe horn in more tasks and more chores to do on the pc, for almost every career in this game, or every aspiration almost.
And four years later and kids are still mini mes, they still can't play tag, hopscotch, toss a ball, or anything else.
This. I regret this topic constantly wanders off the actual subject. Of course one will prefer one game and the other will prefer the other, that’s personal (and often comes down to graphics, looks, smoothness, mechanics one likes and the other does not). But there are some factual differences, exactly like you mention here, that are worth considering. And one won’t mind (because the sims look so good and their animations are the best and the toddlers are cute or whatever totally valid though subjective reason) and the other can’t help wondering: why is this. And do I accept it and keep buying (yes, it most definitely is over 500 bucks by now and I can completely relate to the feeling of that money being worth it - Sims 3 wasn’t exactly cheap either - but still acknowledge in comparison to other franchises and in relation to what you actually get, it’s a lot of money) or do I say enough is enough. Which indeed, in other words, means you could be done, but if there’s one place to express that feeling and bring it up for discussion, it’s the feedback section of this game. And being done with the game (this version), if that indeed is the final conclusion, I’ve said it before, is not the solution some confuse it for. It’s the problem.