Forum Discussion
7 years ago
"MidnightAura;c-16783554" wrote:
Can I please ask where the evidence is that the sims 4 is the second biggest selling game? I can’t find any reference to that and I know EA don’t release sales information for the sims 4. No mention of it even here
JoAnne isn’t referring to the player base, she’s referring to the game itself. One could also argue if the game was doing so well, why so many lay offs of senior devs? That’s not a good sign for any franchise. Just saying. All this is irrelevant anyhow and going off topic (Sorry Cinebar) but I wonder what the forum is coming to when the answer to a discussion about in game careers turns to: “But it sells really well so you are wrong!”
My Husband has worked on many games, one of which consistently features in the top three most profitable games list. But just because it’s sold over sixty million copies doesn’t mean it’s beyond criticism. It’s not perfect. No game is.
From the last Earning call (The next will be Oct 30th I believe -
Operator
And your next question comes from Chris Merwin with Goldman Sachs.
Christopher Merwin -- Goldman Sachs -- Analyst
Okay, great. Thank you. I just have a couple. First for Blake, even with the backdrop of Fortnite, you had another very strong quarter on live service, up about 30% year-on-year. Was it FIFA Ultimate Team and competitive gaming that were the main driving force behind that, or was there anything else that you would call out, like Star Wars and MTX, which I think you brought back late in the quarter?
Blake Jorgensen -- Chief Financial Officer and Chief Executive Officer
So, on the live service piece, it was Ultimate Team across FIFA, Madden, and Hockey, and to a smaller extent, NBA, but really, Ultimate Team, number one driver. Sims 4, number two driver, and that's been consistent through the year. It's been extremely strong as we continue to add extra content to that game. And Battlefield 1, we're at the tail end of extra content along Battlefield 1. Battlefront was not a major addition since, as you mentioned, the MTX came in very late in the quarter.
But the other thing to remember is the breadth of our extra content subscription, advertising, all the other components continue to add up and help us build that base that we've been able to build, now over $2.2 billion, is what's so great about that live service business, because it continues to maintain a fairly large consistency year-over-year.