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4 years ago
"Marinuttonen;c-17824975" wrote:
Just as a former 3D animation & visual student & game dev, I can chime in with actual knowledge.
Organic, complex asymmetrical shapes like the jacket & crop top in the kit are tedious and laborous to work into new shapes. Angular simple shapes (most furniture) are very easy to clone & edit. So while I think they probably reworked the mesh of the tennis skirt from the exercise pack, the jacket is probably a new mesh, as reworking an old mesh that much would probably take even longer than whipping up a new one.
Which is why I'm way more upset about the kitchen set than the CAS set, since kitchen counters & their variants can be done by someone who knows what they're doing in like few days (not counting the design/ concept stage) , while the CAS items probably took a lot longer. The whole item limit thing is such bull for this reason.
But those who work in CAS and not with 3D objects can spin this stuff out in a few hours due to their experience with the tools and editors or whatever they use to create clothes (have no idea what Maxis uses) so by their expertise they can do it in a few short hours or even less if they have been doing it for years and years. People get faster the more familiar they are with the tools and how things work. Those who work on custom content for these games may take a few days or hours or weeks, to make one item depending on how familiar they have become with the tools they use. So, it really wouldn't take a dev in CAS days to create one top or even a whole outfit if they have twenty years of experience. Maybe an hour or less. (especially for tank tops)
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