Forum Discussion
CAPTAIN_NXR7
4 years agoSeasoned Veteran
"Cinebar;c-17824955" wrote:
Way not open the mesh and find out? I think you would change your mind about many of the clothes in TS4. ETA: Folds in TS2 are not caused or on the mesh, it's in the texture. Created by the texture. You can use one mesh to make a thousand different looking skirts etc. Folds or no folds etc. It's in the texture. I see reused meshes in TS4 all the time when I look at the clothes you guys get in packs.
I was under the impression that this is a discussion regarding the Throw Back Fit Kit “recolors”? Not the other clothes in TS4. I’m well aware of the recolors from other packs in the game. I’ve known for a long time that they exist and someone else on here was kind enough to show that example too.
The clothes in this particular kit are a different mesh. I can see it clearly from the images shown. I can see where the folds are sticking out on one mesh and how the folds appear on the other. They’re sculpted differently.
"Cinebar;c-17824980" wrote:
But those who work in CAS and not with 3D objects can spin this stuff out in a few hours due to their experience with the tools and editors or whatever they use to create clothes (have no idea what Maxis uses) so by their expertise they can do it in a few short hours or even less if they have been doing it for years and years. People get faster the more familiar they are with the tools and how things work. Those who work on custom content for these games may take a few days or hours or weeks, to make one item depending on how familiar they have become with the tools they use. So, it really wouldn't take a dev in CAS days to create one top or even a whole outfit if they have twenty years of experience. Maybe an hour or less. (especially for tank tops)
That bolded part is true and that’s also where the problem lies when people say: “ It didn’t take them long to make, therefore it should be cheaper.”
This is a very common misconception.
Folks sometimes forget that many professional artists have spent years and years and years perfecting their craft before they get even get to see the inside of an animation or game studio. They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long before they got to university to study art. That’s the reason why big studios want them. These artists are in demand because they’re experts. They’re able to create something of high quality within a short period of time. They’re good because they make everything look easy. But in order to create a convincing mesh it actually takes skill and understanding of the objects and materials around them. It’s that simple. ??♂️
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