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4 years ago
"CAPTAIN_NXR7;c-17825304" wrote:
Folks sometimes forget that many professional artists have spent years and years and years perfecting their craft before they get even get to see the inside of an animation or game studio. They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long before they got to university to study art. That’s the reason why big studios want them. These artists are in demand because they’re experts. They’re able to create something of high quality within a short period of time. They’re good because they make everything look easy. But in order to create a convincing mesh it actually takes skill and understanding of the objects and materials around them. It’s that simple. ??♂️
@CAPTAIN_NXR7 But on the other hand CC looks exactly as good or even better and many CC creators haven't studied it and make content in their free time. I don't think making a new mesh for a game is the equivalent of brain surgery (metaphorically speaking) neither is it a piece of cake. But the fact that there are fans of the game out there that can create new meshes that look as good kind of proves that it's not this incredibly rare skill only some highly skilled individuals possess.
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