Forum Discussion
Chicklet45368
4 years agoRising Traveler
As a CC creator of build/buy objects I make my own meshes from scratch in blender and I often use parts and pieces from one of my older meshes and modify it to fit my new mesh for example ... decorative bed pillows, I'll just reshape it in blender to look a little more flat or angled differently, add another pillow or two to it, and I have a brand new mesh. It's common practice. Why mesh from the very beginning when you can modify a mesh that's already done ...... meshed, mapped, weight painted to morph with the body when gaining/losing weight, so there's no clipping, etc. and just change the look, not only does that save time with the meshing, that part is already UV unwrapped and weight painted so that also saves time.
It takes me sometimes days and days to create a brand new mesh from scratch between the meshing, the unwrapping, the texturing, the testing in game, then if something is wrong, trying to figure out what the problem is. I have a folder full of "problem" meshes that I set aside and work on something else then eventually I go back to it and finish it.
And EA hand paints their textures, 90% of the detail on their clothing is not meshed, it's faked with normal maps and textures. I don't know if you've ever tried it, but it's not as easy as it sounds because meshes have seams where they have been cut up so it lays flat on a texture, sometimes it hard to get highlights, shadows, and depth to look good when you have 2 edges that need to match up seamlessly.
People want new content constantly but then if EA tries to save some time by utilizing a mesh that's already created and changing it, then they go ballistic.
This is no different than a LOT of well known Maxis Match CC creators who do frankenmeshing, they take a top from this dress, attach it to this skirt, retexture it and call it done or they take these bangs and this pony tail and attach it to this hair from this pack, or simply remove hair accessories, etc and people still support them on Patreon and not one person says "OMG! We already paid for this, all you did was changed the upper portion of the dress with another pack's item that we also paid for or " or "All you did was add a wispy bang hanging down, this is not a new mesh!"
It takes me sometimes days and days to create a brand new mesh from scratch between the meshing, the unwrapping, the texturing, the testing in game, then if something is wrong, trying to figure out what the problem is. I have a folder full of "problem" meshes that I set aside and work on something else then eventually I go back to it and finish it.
And EA hand paints their textures, 90% of the detail on their clothing is not meshed, it's faked with normal maps and textures. I don't know if you've ever tried it, but it's not as easy as it sounds because meshes have seams where they have been cut up so it lays flat on a texture, sometimes it hard to get highlights, shadows, and depth to look good when you have 2 edges that need to match up seamlessly.
People want new content constantly but then if EA tries to save some time by utilizing a mesh that's already created and changing it, then they go ballistic.
This is no different than a LOT of well known Maxis Match CC creators who do frankenmeshing, they take a top from this dress, attach it to this skirt, retexture it and call it done or they take these bangs and this pony tail and attach it to this hair from this pack, or simply remove hair accessories, etc and people still support them on Patreon and not one person says "OMG! We already paid for this, all you did was changed the upper portion of the dress with another pack's item that we also paid for or " or "All you did was add a wispy bang hanging down, this is not a new mesh!"
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