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CAPTAIN_NXR7
4 years agoSeasoned Veteran
"SimmerGeorge;c-17825339" wrote:"CAPTAIN_NXR7;c-17825304" wrote:
Folks sometimes forget that many professional artists have spent years and years and years perfecting their craft before they get even get to see the inside of an animation or game studio. They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long before they got to university to study art. That’s the reason why big studios want them. These artists are in demand because they’re experts. They’re able to create something of high quality within a short period of time. They’re good because they make everything look easy. But in order to create a convincing mesh it actually takes skill and understanding of the objects and materials around them. It’s that simple. ??♂️
@CAPTAIN_NXR7 But on the other hand CC looks exactly as good or even better and many CC creators haven't studied it and make content in their free time. I don't think making a new mesh for a game is the equivalent of brain surgery (metaphorically speaking) neither is it a piece of cake. But the fact that there are fans of the game out there that can create new meshes that look as good kind of proves that it's not this incredibly rare skill only some highly skilled individuals possess.
This is what I’m talking about. I re-quote myself, see bolded part:
They are highly trained, highly skilled people. Most of them have been doodling and drawing and dabbling in software long beforethey got to university to study art.
As a professional digital artist, (I work in both 2D and 3D) I can see the difference between the CC creator who has put an effort in refining their skills and the CC creator who hasn’t. There are not that many good CC creators. Most of them wouldn’t get a job in a studio, believe me. They’re sloppy, they don’t pay attention to detail, they don’t understand much about fabrics or the way clothing sits on the body. They don’t understand much about hair either. But a lot of people are OK with that, because these creators give their content away for free. And it kinda looks ok on their sims. But if you look closer, it’s actually not that good.
There are perhaps 1 or 2 CC creators who can create a fully convincing maxis match mesh from scratch, with every single detail required to make it look authentic. With this I mean a fully detailed mesh, not a button here and there. It’s not that easy and @Chicklet453681 provided an excellent post about how CAS items can be created.
Some of the best CC creators have been creating content since Sims 2 or 3. A lot of CC creators are art students.
However, I am in no way saying that one has to have gone to University to be a decent artist. It being “just a hobby” doesn’t mean their work can’t be of a professional standard.
The Studios who hire artists may require the artist to have done some kind of study, because it is important to have that foundation, but at the end of the day they’re only interested in someone who can show skill and passion and a body of work that is of the quality they’re looking for. If you’re really good they will do anything to hire you, whether you have a degree or whether you’re self-taught. They can clearly see that you’ve invested time in creating decent pieces of content, because it takes years of practice.
This also goes for professionals. It’s quite obvious to me that the MAXIS artists have gotten better at modeling and sculpting CAS items. Compared to the stuff they offered us in base game at launch, the meshes are 10 times better. This is because they’ve been doing this for 7 years. We may not always like the clothing styles, but the meshes are of a much higher standard than what they were at the beginning. ??♂️
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