Forum Discussion
LiELF
6 years agoLegend
I chose seldom because I think my answer is a little more complicated. I don't find the gameplay itself necessarily challenging, though there are moments when my Sims don't seem to have the AI to fill their own basic needs when they get past the yellow zone, and it can cause a disruption to something else I'm doing because I have to switch over and cater to them. I hardly ever play single Sim households, so I usually have anywhere from 2 to 8 Sims (the majority are teen and older) that I'm juggling at a time, and even that can get kind of tedious when they just continue to gravitate toward the same activities and objects to occupy themselves.
So I guess I find that most "challenges" in my game come mainly from fighting against the AI behavior to try to have my Sims perform to their traits and the personalities that I intended for them. But that's not really the kind of challenge that I wanted, lol.
But I still wouldn't say "never". I did have a Sim die and I made his widow determined to bring him back from the dead by going kind of "witchy" and obsessed and making the ambrosia, so I had to find all of the ingredients and raise her skills and everything, and in the end, it was satisfying. I also found some great challenge in sending large, full households into the jungle without being fully prepared to see if they can make it all the way to the temple and back without going back to their lot. They had to camp out and eat from the cooler and pee in bushes and everything, and I randomized and rotated who did the temple puzzles, and that turned out to be some of the best gameplay I've had with sims 4. The only problem was, again, the AI autonomy because I didn't want to turn it off or it would be too easy to manage them, but I had to pause a lot to keep them from going back to their vacation house.
So essentially, I think we kind of have to create our own challenges in Sims 4 and the content is there to do it, but if a player has a hard time finding a way that suits their own gameplay, the game can definitely come off as unchallenging and too easy.
So I guess I find that most "challenges" in my game come mainly from fighting against the AI behavior to try to have my Sims perform to their traits and the personalities that I intended for them. But that's not really the kind of challenge that I wanted, lol.
But I still wouldn't say "never". I did have a Sim die and I made his widow determined to bring him back from the dead by going kind of "witchy" and obsessed and making the ambrosia, so I had to find all of the ingredients and raise her skills and everything, and in the end, it was satisfying. I also found some great challenge in sending large, full households into the jungle without being fully prepared to see if they can make it all the way to the temple and back without going back to their lot. They had to camp out and eat from the cooler and pee in bushes and everything, and I randomized and rotated who did the temple puzzles, and that turned out to be some of the best gameplay I've had with sims 4. The only problem was, again, the AI autonomy because I didn't want to turn it off or it would be too easy to manage them, but I had to pause a lot to keep them from going back to their vacation house.
So essentially, I think we kind of have to create our own challenges in Sims 4 and the content is there to do it, but if a player has a hard time finding a way that suits their own gameplay, the game can definitely come off as unchallenging and too easy.