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3 years ago
This discussion had me thinking a lot about the differences between motivations in play.
Like the need to express an aspirational self: anyone who is unable to freely express their authentic self in real life, could find some relief for that need, in the game. Some people say that the freedom to try things without consequence or judgement, in the game, led to self-discovery in cases where real-life circumstances were very narrow and constrictive.
I can also remember being far more interested in playing out "myself-as.." scenarios when I was a teen. Young people will often try out themselves-and-their-crush, represented in a game, and enjoy a fantasy based on that. Again, using the game for wish-fullfillment fantasy, more than "hey, what will happen if Bob Newbie tries to fix the faulty dishwasher while standing in a puddle?!" or "can I make hybrid witch vampires?"
Like the need to express an aspirational self: anyone who is unable to freely express their authentic self in real life, could find some relief for that need, in the game. Some people say that the freedom to try things without consequence or judgement, in the game, led to self-discovery in cases where real-life circumstances were very narrow and constrictive.
I can also remember being far more interested in playing out "myself-as.." scenarios when I was a teen. Young people will often try out themselves-and-their-crush, represented in a game, and enjoy a fantasy based on that. Again, using the game for wish-fullfillment fantasy, more than "hey, what will happen if Bob Newbie tries to fix the faulty dishwasher while standing in a puddle?!" or "can I make hybrid witch vampires?"
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