Forum Discussion
Daephene1
6 years agoNew Spectator
I counted and my list has about 20 rules so I decided that probably counts as a lot.
Most are about minimum achievements I expect of each age group (such as teens who aren't in scouts or drama club get a job, all children need to complete one childhood aspiration, etc) or about aging.
I give YA and Adult sims a potion of youth halfway through the stage to give them 36 days instead of 24, and then each elder can take a potion of youth when they get their "death is coming" warning up to 3 times if they have the aspiration points left to afford them. This makes it seem more to me like they are young adults until their early to mid 40s and Adults from their 40s to their late 60s, then become elders closer to real retirement age. I give adults a middle aged makeover and very rarely have those who can get pregnant try for baby after they become adults (the occasional miracle baby in the late 40s may happen).
And then I have a rule about townies and premades, since I have aging off except in the current household. If any unplayed sim becomes important to one of my played sims, socially or romantically, they either need to move into a played household or get aged up manually in pace with the attached sim and then move into my played retirement village when they become elders so they don't live forever.
I'm...slightly over-organized. But when I'm playing a household the rules aren't my primary focus, they're mostly there to make sure everyone has goals and also maximize the variety of goals across the various households (only one sim per aspiration or career at a time is one of the rules).
Most are about minimum achievements I expect of each age group (such as teens who aren't in scouts or drama club get a job, all children need to complete one childhood aspiration, etc) or about aging.
I give YA and Adult sims a potion of youth halfway through the stage to give them 36 days instead of 24, and then each elder can take a potion of youth when they get their "death is coming" warning up to 3 times if they have the aspiration points left to afford them. This makes it seem more to me like they are young adults until their early to mid 40s and Adults from their 40s to their late 60s, then become elders closer to real retirement age. I give adults a middle aged makeover and very rarely have those who can get pregnant try for baby after they become adults (the occasional miracle baby in the late 40s may happen).
And then I have a rule about townies and premades, since I have aging off except in the current household. If any unplayed sim becomes important to one of my played sims, socially or romantically, they either need to move into a played household or get aged up manually in pace with the attached sim and then move into my played retirement village when they become elders so they don't live forever.
I'm...slightly over-organized. But when I'm playing a household the rules aren't my primary focus, they're mostly there to make sure everyone has goals and also maximize the variety of goals across the various households (only one sim per aspiration or career at a time is one of the rules).
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