"Scobre;c-17274954" wrote:
"darrenfroggy;c-17274919" wrote:
"Scobre;c-17274881" wrote:
"darrenfroggy;c-17274646" wrote:
"Scobre;c-17274613" wrote:
Five more years of Sims 4........what more is there to do after university is released honestly that hasn't been done already?
Judging by the Ideas section, I'm pretty sure "a lot" is the answer to your question. Not just packs, but also base game changes.
I don't know I've waited 5 years for any of those ideas to be implemented and have yet to see it. Only one that did were toddlers. Last time I checked Gurus don't even read forums so sadly those ideas are useless if no one reads them.
Occult players waited for magic 5 years and it just happened. University fans are about to get that part for the game. Tropical world was on plenty of people's wish lists.
Whether the gurus do or don't read the forums (I used the Ideas section as an example of just that: ideas for thing that could be added to the game) they do seem to be aware of at least the farming pack and/or horses as a wish, plus definitely werewolves since people posting ideas on here also mention them on twitter and elsewhere, so the answer to your question stands: there's still a lot to do after University. And that's just based on players' ideas, the team likely has their own too.
Wait what? Are we even playing the same game? Occult was done with base game ghost patch, Get to Work, Vampires, Island Living, and Realms of Magic. But yeah compared to previous iterations the number of occults five years later is still scaled back a lot. I don't know, I've heard plenty of fans call Island Living the worst pack ever and they still are not happy even with Outdoor Retreat and Jungle Adventures, they are still asking for vacation spots because apparently the ones given are still not appeasing their needs. I hope the farming thing gets done. It actually would be one of the few new idea DLC packs to enter the franchise. University I was disappointed being repeated again and was hoping it would extend beyond just YAs with education especially since modders knocked both university and grade and high school out of the park with their mods. I asked one of the game changers which occult would work with university and they said werewolves would because of shows like teen wolf. Would be nice to get horses and llamas with farming, but whenever something transportation is mentioned it is always the confinement of the Sims 4 neighborhood design as the excuse why features like horses or cars can't be done in the game. I don't see ideas posted on Twitter or shared with Gurus. All I see are Simmers fighting with each other as they do here. Would be nice if Simmers actually talking about the game and ideas for it once, but five years later I just don't see that happening. All they care about is dressing up their perfect barbie dolls rather than game play or game tools and constantly asking the game to be harder by asking repeats of the same things of positive only achievements, goals, careers, etc. The game lacks drama and I don't see the game going on five more years because the only drama the Sims 4 is going to get is in the Sims community rather than the game itself. It is like can Simmers really handle five more years of bickering back and forth or the same content and with occults being constantly nerfed because Simmers find them too negative?
Even game changers are getting frustrated how the game hasn't changed much or old five year old bugs haven't been fixed yet. I just don't see things changing and had plenty of Simmers tell me how much things will change in five years, five years ago. So it is like ok I'm being told that again, why? Can you promise that things will change? No Simmer can. So why carry on all these false promises further. Sims 4 was falsely advertised in so many aspects during launch and five years later those claims of what the game being and what it actually is are just still not there. I don't think the game will ever deliver what it promised for the base game and time has proven that. The schism of the Sims community is too strong to sustain five more years of development. Any normal company would move onto a new product that split their customer base in two and a 10 year old product especially in the gaming industry is going to age really badly especially since Sims 3 graphics and game engine are still considered more modern than the Sims 4 one. Out with the old and in with the new. Sims 4 is old now. Time to bring in the new gaming engine technology and fashion and music. I'm not getting any younger either, younger Simmers may have time to spare on a dated Sims 4 game, but I don't. Time is valuable to me and I would like to see the franchise grow beyond just the Sims 4. I'm hoping I'll still be alive by the time the Sims 10 comes out. But oh well, I'm sure by the time Sims 5 comes out, competition will come in with new gaming engines and graphics easily. So might be a good thing for Sims 4 to extend development, to make the barrier of entry of competition easier to come through just for the simple fact that "people like new graphics". I hope Paralives is one of those. But it amazing what one developer has done with Stardew Valley since 2016 compared to what little Sims 4 has done since 2014. Shows how much indie developers are going to save the gaming industry. They are just doing amazing emotional things with GRIS and Celeste and winning awards for their efforts. Their sales are killing it too: "As of March 2019, Gris has sold 300,000 copies worldwide." "By the end of 2018, over 500,000 copies of the game had been sold." So yes games with real human emotions do sell well rather than whatever robotic emotions the Sims have that were supposed to be the best emotion system in the franchise yet and the smartest Sims yet and best multitasking yet. I have yet to see that. XD
Sims 4 has gotten a lot better since launch. The sims are still very shallow, imo, but who can forget the saga of Mr Sausage?
https://forums.thesims.com/en_US/discussion/817854/an-obnoxious-psychosausage-tests-the-boundaries-of-the-sims-4-emotions/p1