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SilentK008
3 years agoSeasoned Newcomer
"EnkiSchmidt;c-18153632" wrote:
I also wish they'd added more cross pack functionality for the odd jobs. I'd love to see more variety in them, especially ones that are tailored not just for Sulani tourists.
Examples for new odd jobs might be picking up components for a spellcaster (rabbit hole, no skill), spell-checking a student's essay (Writing 2+), escorting an elder through a high-traffic zone (Fitness 2+), helping with filling in some document (Research & debate) or escorting a werewolf to a vet checkup (Comedy or Mischief 2+ to cheer them up).
Yes please!
This is one thing I mod. A greater variety of odd jobs would be great and weave the packs together. It feels odd when so many systems are just concentrated on one pack.
Disjointed, it is difficult not to remember that this is not odd jobs, it is a system that came with a specific pack. Careers are better in that respect since they go into a big pile.
Edit: If there are several years of content and packs to add to our games how many different systems will we have if there is always a new one added and no continuation of older systems in earlier packs.
- clubs, might get new activities but maybe not
- wants and fears, most in a specific pack probably. Not the entire game. Sims with pack-only traits will have a different experience than those with only basegame wants
- Lifestyles, came in a specific pack. Might never have more
- Social bunny, if the system is never updated, will it be as fun playing a teen 5 years from now with the same texts available
- NAPs, I could think of others but it will probably remain as is
- Odd jobs, came with Sulani which is fortunate because no one in any other town would like to have help with anything
Next EP will have a brand new system with something that only touches that specific pack in some way.
It is just piling up.
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