Forum Discussion
11 years ago
"BSIRegina;14235742" wrote:
Well, y'all almost made me forget what I wanted to say but I think I got it back together now.
I have an appreciation on the one hand that Maxis developed Sims 4 to be run on older computers simply because in a time of economic depression/recession a lot of people can't afford to upgrade toys, and let's look at this thing realistically in that a whole lot of people prefer laptop computers and the price of an actual gaming laptop is way up there. I know there are a number of people who still run 32-bit computers but in a lot of cases, unless a person is stuck living on disability or unemployment, when a game comes out we really want to play we usually somehow find the means to upgrade old equipment. For example, I wanted a 3DSXL hand-held but they cost more money than I could afford to pay. Instead I bought a refurbished unit and sold my old DSXL along with some games we no longer wanted on that really big auction site and only came short for the 3DSXL by about $20. I don't expect everyone has old stuff lying around they can profit from but usually when the desire is strong enough people find a way to make it happen.
When Sims 3 was originally released there weren't a lot of people aside from serious gamers who yet had 64-bit systems so I completely understand why it was held back to 32-bit. I think by the end it was much too ambitious of a project for 32-bit, although I know there are a number of things that should've been programmed differently that weren't. For example, CASt didn't have nearly as many problems BEFORE the whole store thing was built into the game and I have it on pretty good authority that a lot of other performance problems were introduced with that update. This is kind of like cutting off one's nose to spite their face, as in I don't see a lot of point in creating an update that will ultimately turn off a lot of players because it makes such a hit on performance.
It's beyond my understanding why any major game company would create a game to run on 32-bit hardware at this time, and especially a game that should grow over the next several years. Talk about shooting yourself in the foot.
But is that really so? My computer couldn't run it, and that was a computer that ran Sims 3 + all EP's + all SP's + a lot of Store content just fine, on highest settings. Still, as soon as I entered CAS in Sims 4 the whole thing would go black.