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2 years ago
"crocobaura;c-18245931" wrote:"Cybersbe;c-18245889" wrote:"crocobaura;c-18245862" wrote:
Maybe you have autonomy off or the club requirements are too restrictive? I've had NPC sims apply to become club members and my sim was offered club membership.
Sounds like you’re misunderstanding what I’m talking about. Because in these scenarios you’re describing, it’s still you the player who ultimately controls who does and doesn’t join the club. You have to either be playing as a club member and get asked “hey, can I join?”, or as a non-member who gets an invite.
As it stands, club membership ALWAYS involves a player character in some way.
What I want is for it to be possible for an NPC to invite another NPC, or for an NPC to send their application to another NPC.
Autonomy is turned on. And the clubs dying out are Get Together’s default clubs, which generally have only minimal requirements, if they have any at all.
And specifically, I’m talking about clubs that my player Sims are not members of.
Well, maybe I misunderstood what you're asking for, but if you don't play those sims, why do you need them to be in a club? I still have all the original clubs as I play with aging off and no story progression enabled and some my sims can't join as they are either full or invite only. Also, how do you setup a club without playing the club leader at least briefly?
If you're playing with aging off, then it's not a problem, yes. However, with aging on clubs will eventually die out with their members and replaced by random ones.
I use MCCC to fix it, but not everyone can or wants to use mods.
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