Forum Discussion

JackOnYourBack's avatar
2 years ago

Do you think they will ever update Neighbourhood stories?

I like the introduction of it, the fact that sims can have kids on their own now.

So in saves where I play one family there will still be kids born and pregnant sims around town BUT, sims die out because the ones who aren't married at the start of the save won't have kids (I turn off adopt because I want genetics) and the kids themselves all die together later on since they never get married and have kids on their own.

I sometimes add sims together and cheat to have them be married just so there will be offspring and not everyone will just die and get replaced but it is tedious and I'm pretty sure when they released the update for Neighbourhood Stories they said they will update (maybe even release more than one update?) but nothing yet.

So do you think they will update Neighbourhood stories at some point?

What would you like to see if such a thing happen?

I'd like to see sims get partners and have kids so I don't have to do it for them. Even better if they didn't have to be married to have kids but I can deal it that is the requirement so it doesn't get too crazy. I mean I have tried mods in the past and jesus! Everyone has babies with everyone and the settings are so complicated. I much rather prefer Sims 4 version, I just wish the added some more to it.
  • Really cool ideas!

    I really like the one about NCP clubs from GT. I also really dislike how every club ends up with elders until they are all dead when playing with aging on so incorporating that into the neighbourhood stories would be cool.

    I wonder if they will only focus on base game elements of the game for NS though, I hope not but it seems to be a little of a trend.

    But I have not given up on hoping that unplayed sims to be able to move in together on their own, getting boyfriends/ girlfriends, getting engaged and getting married will eventually be added. Heres to hoping!
  • I think the HOT update will be focused around romance and neighboorhood love stories.
  • Cybersbe's avatar
    Cybersbe
    Seasoned Newcomer
    I think Neighborhood Stories should have an option for owners of Get Together, to have club leaders autonomously invite new members. And for Sims who aren’t in clubs to autonomously join them.
  • Cybersbe's avatar
    Cybersbe
    Seasoned Newcomer
    "crocobaura;c-18245684" wrote:
    "Cybersbe;c-18245645" wrote:
    I think Neighborhood Stories should have an option for owners of Get Together, to have club leaders autonomously invite new members. And for Sims who aren’t in clubs to autonomously join them.


    There is an option in the club panel for new members to be invite only. If you click that the club membership remains unchanged, otherwise new sims will join until the club is full. I used that option combined with skill level to find a climbing partner for my sim.


    Huh?

    As far as I can tell, NPC Sims NEVER join clubs or invite other NPC Sims automatically, regardless of settings. It only affects player Sims’ ability to join. (Invite only=approval needed. Open=ask to join and bam.)
  • Cybersbe's avatar
    Cybersbe
    Seasoned Newcomer
    "crocobaura;c-18245846" wrote:
    "Cybersbe;c-18245829" wrote:
    "crocobaura;c-18245684" wrote:
    "Cybersbe;c-18245645" wrote:
    I think Neighborhood Stories should have an option for owners of Get Together, to have club leaders autonomously invite new members. And for Sims who aren’t in clubs to autonomously join them.


    There is an option in the club panel for new members to be invite only. If you click that the club membership remains unchanged, otherwise new sims will join until the club is full. I used that option combined with skill level to find a climbing partner for my sim.


    Huh?

    As far as I can tell, NPC Sims NEVER join clubs or invite other NPC Sims automatically, regardless of settings. It only affects player Sims’ ability to join. (Invite only=approval needed. Open=ask to join and bam.)


    They do join if they meet the club requirements.


    Maybe I just haven’t played in a while and there’s an update I’m unaware of, but I have NEVER seen NPC club rosters change on their own unless I use mods.

    In fact, clubs dying out due to it’s members succumbing to old age is kind of a problem.
  • "Cybersbe;c-18245889" wrote:
    "crocobaura;c-18245862" wrote:
    Maybe you have autonomy off or the club requirements are too restrictive? I've had NPC sims apply to become club members and my sim was offered club membership.


    Sounds like you’re misunderstanding what I’m talking about. Because in these scenarios you’re describing, it’s still you the player who ultimately controls who does and doesn’t join the club. You have to either be playing as a club member and get asked “hey, can I join?”, or as a non-member who gets an invite.

    As it stands, club membership ALWAYS involves a player character in some way.

    What I want is for it to be possible for an NPC to invite another NPC, or for an NPC to send their application to another NPC.

    Autonomy is turned on. And the clubs dying out are Get Together’s default clubs, which generally have only minimal requirements, if they have any at all.

    And specifically, I’m talking about clubs that my player Sims are not members of.


    Well, maybe I misunderstood what you're asking for, but if you don't play those sims, why do you need them to be in a club? I still have all the original clubs as I play with aging off and no story progression enabled and some my sims can't join as they are either full or invite only. Also, how do you setup a club without playing the club leader at least briefly?