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7 years ago
"Writin_Reg;c-16958235" wrote:
I don't get dependent on mods and CC - as creators sometimes tire of keeping up with frequent patching (who can blame them), but it can leave the player with issues - so I just find it better to wait for a game to be finished completely before I go adding mods or CC.
The ones who get tired tend to be those that try to take on too many projects -- mostly tuning mods where they have a bunch. I do remember Twallan at NRaas got burned out towards the end of the Sims 3 run, but he documented everything, made his code open source, and had built a strong community who could pick up where he left off. I believe they're still maintaining and upgrading the mods for those who didn't make the jump to Sims 4. Fortunately, MCCC is Deaderpool's main work (there is a more adult component I won't mention here) and he's got it split up into different compnents so he can focus on the parts that need updating; he usually has at least a hotfix out within 24 hours of a patch being released.
I don't play my saves until MCCC is updated; I'll go into building/remodeling or updating my worlds while I wait for it. Knowing that unplayed families will continue to develop, getting married and having babies (occasionally in that order) means I don't have to micromanage, before MCCC I spent much of my time adding children to households when my Sims would start their families so that I'd know the kids would grow up with playmates and future romantic interests. I've just now started tweaking with the pregnancy settings to reduce the chance of Adults getting pregnant because I was having a lot of elder Sims raising toddlers.
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