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"Evil_One;c-17434563" wrote:
I originally posted this one elsewhere, but it works here.
This is what's wrong with The Sims 4:
https://www.youtube.com/watch?v=WglifOsZgEQ&feature=emb_logo
oh my god :lol:- CAPTAIN_NXR75 years agoLegend.Yes.
- Yes - the majority of the traits affect emotions, and emotions don't meaningfully impact gameplay or impart severe consequences on the player, rendering most traits useless. What they really need to do is create: a) a want/fear system, b) a mood/inspiration system with consequences of failing to fulfill the sim's wishes/needs and then finally c) traits that impact sim actions, wants, fears and desires. They also need to focus on relationship consequences for cheating/fighting etc. I think the Sims 2 did all this really well and if they mainly copy/pasted that system here it would be a huge improvement.
- Eco Lifestyle is helping balance out the emotions more evenly I have noticed. Between Seasons and Eco Lifestyle with the more negative environment effects and Jungle Adventures nice to have positive environment effects not be just happy go lucky.
- I wish it were accurate enough to model personalities from real life but I think that's beyond the scope of any level of expansion and delves into Sims 5 territory. I think the AI is at the limits of what most CPUs can handle due to engine limitations so adding more stuff for it to think about would require a overhaul that the development team may not be able to do.
- Even if traits worked wonderfully, i think the traits we do have are so surface level and sort of lame. Theres a lot of more intriguing traits missing.
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