"petewentos;c-17186098" wrote:
I'm not sure about the exact reason but perhaps it's because the Switch isn't as capable of handling a game as big as The Sims 4 on it? Especially when it isn't docked. As far as I know, the Switch isn't as powerful as the other home consoles which support The Sims 4.
With proper optimization running the game shouldn’t be an issue. Sims 4 was designed for low end computers, the current console releases take advantage of the advanced graphics of the high/ultra PC game settings which would be the only thing I would guess switch can’t do. PS/XB are focused on visuals (4K, HDR, etc), with Switch you sacrifice that and some processing power for the console being portable.
I’d assume a switch version of the game would look like Sims 4 on low/medium settings, but with it’s screen resolution that wouldn’t be much of an issue. Storage would be the biggest issue as the PC game is over 30GB and growing. They could slim that down during dev of course but it would still be fairly large for the whole library of DLC.
ETA: the bottom line is a switch port would require a lot of work, not saying the current console ports didn’t but they took the entire PC game and ported it to console without changing much of anything, which would not be an option for switch.