Forum Discussion
luthienrising
5 years agoHero+
Evergreen Harbour and the Changing World
Dedicated thread for discussion: https://forums.thesims.com/en_US/discussion/975266/evergreen-harbor-discussion-thread#latest
https://twitter.com/SimGuruGeorge/status/1263687354134327302
From the Livestream:
Neighbourhoods
World Influence
https://twitter.com/SimGuruFrost/status/1258850000609689601
https://twitter.com/JamesTurnerYT/status/1264230062322151424
https://twitter.com/SimGuruGeorge/status/1264754103432839168
https://twitter.com/dribttubs/status/1264945997920296966
https://twitter.com/SimGuruGeorge/status/1264947760039489536
https://twitter.com/ferlaguna5/status/1265746857956868098
https://twitter.com/SimGuruJill/status/1265762737524637696
https://twitter.com/iamjustfiction/status/1266241895824420865
https://twitter.com/SimGuruFrost/status/1266261769275625474
Is this just Strangerville again?
https://twitter.com/SimGuruFrost/status/1258081145444540423
https://twitter.com/SimGuruGeorge/status/1258101739502198785
https://twitter.com/SimGuruFrost/status/1258842658862178305
Does this pack affect other worlds?
https://twitter.com/SimGuruFrost/status/1258843379481432066
Why won't Strangerville be affected by pollution?
https://twitter.com/SimGuruFrost/status/1258847231857299456
https://twitter.com/SimGuruGeorge/status/1260440132013998088
https://twitter.com/SimGuruJill/status/1265730771819495424
What if I don't want it to change?
https://twitter.com/SimGuruFrost/status/1258896797264752640
https://twitter.com/SimGuruFont/status/1264251219544961024
Map
From the livestream:
Dedicated thread for discussion: https://forums.thesims.com/en_US/discussion/975266/evergreen-harbor-discussion-thread#latest
https://twitter.com/SimGuruGeorge/status/1263687354134327302
From the Livestream:
- 13 lots including 2 apartment lots with 2 apartments each = 15 lots
- In addition, one community lot per neighbourhood
- World vibe is a 19th century port industry mining/forestry town reviving itself, and includes homages to the past, e.g. the train station
- As you remake the neighbourhood, the non-editable neighbourhood changes; one neighbourhood gets a skyway park out of a disused railway.
- Apartments - different from City Living apartments: more modest, shorter. Apartments for living in are on the top floor. One building (two levels) does not have an elevator. Cannot edit outer walls except by Neighbourhood Action Plans. No landlords or noisy neighbour functionality. These are rented, not bought.
Neighbourhoods
The community of Grims Quarry is best off, environmentally speaking, though grimy and cluttered with waste. Still, its clean air accentuates its appeal when compared to the middling Conifer Station and rundown Port Promise. Once Sims start making an effort, though, each of these neighborhoods transforms. Go all-in on the industrial-chic aesthetic by turning an old shipping container lot into your new home in Port Promise, or take a leisurely stroll atop of the old train station’s parkway in Conifer Station when Evergreen Harbor finally lives up to its name. - gameplay blog
World Influence
In Evergreen Harbor, every action you take and decision you make influences the state of the world around you. The cleaner Evergreen Harbor gets, the more you’ll see nature thriving. You determine whether the skies are smoggy or clear enough to see the aurora borealis glimmering above... Or try to encourage your neighbors to vote for a community maker space where you can all craft together. - pack description
https://twitter.com/SimGuruFrost/status/1258850000609689601
https://twitter.com/JamesTurnerYT/status/1264230062322151424
https://twitter.com/SimGuruGeorge/status/1264754103432839168
https://twitter.com/dribttubs/status/1264945997920296966
https://twitter.com/SimGuruGeorge/status/1264947760039489536
https://twitter.com/ferlaguna5/status/1265746857956868098
https://twitter.com/SimGuruJill/status/1265762737524637696
https://twitter.com/iamjustfiction/status/1266241895824420865
https://twitter.com/SimGuruFrost/status/1266261769275625474
Is this just Strangerville again?
https://twitter.com/SimGuruFrost/status/1258081145444540423
https://twitter.com/SimGuruGeorge/status/1258101739502198785
https://twitter.com/SimGuruFrost/status/1258842658862178305
Does this pack affect other worlds?
https://twitter.com/SimGuruFrost/status/1258843379481432066
Why won't Strangerville be affected by pollution?
https://twitter.com/SimGuruFrost/status/1258847231857299456
https://twitter.com/SimGuruGeorge/status/1260440132013998088
https://twitter.com/SimGuruJill/status/1265730771819495424
What if I don't want it to change?
https://twitter.com/SimGuruFrost/status/1258896797264752640
Sims also reap the rewards of living either the green or industrial lifestyle even beyond Evergreen Harbor. Check your impact in almost any neighborhood or world of your choosing—excluding Strangerville and Destination Worlds—or pause the eco-footprint effects from the game options menu. You decide where and when it matters to you. - gameplay blog
https://twitter.com/SimGuruFont/status/1264251219544961024
Map
From the livestream:
- New overlay shows a neighbourhood's Eco-Footprint level
- Neighbourhoods now have name-description map tags for all worlds except vacation worlds
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