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6 years ago
"SimsLovinLycan;c-16861568" wrote:@"Archieonic;c-16861534" wrote:
The way worlds work, I struggle to think of a way for them to implement a CAW style tool. Most things are just decorations, the road system is basically decorative, the lot system looks very basic and rudimentary. Granted it could be done, but I just can't see it in this iteration.
A modular system similar to TS2's could work well. In TS2, you choose a template for your neighborhood which includes roads and geological features, then you choose a terrain type (desert, lush, concrete or dirt). TS4's could allow for these choices, as well as choice of skybox, road style, neighborhood decorations, and secret location. Collectables would spawn in pre-determined spots on the map depending on the world template you choose, and the type of collectables that would spawn would be determined by the terrain type chosen (desert, lush, etc.). It could work quite well if the devs could find a way to implement a system like that. Meanwhile, a more in-depth CAW that would be a true improved successor to TS3's could be developed to launch with TS5...if they make a TS5.
I would be okay with that. I don't require super complex worlds with lots of effects. Just something simple that fits the story that I want to tell.
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