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7 years ago
"SimsLovinLycan;c-16861568" wrote:@"Archieonic;c-16861534" wrote:
The way worlds work, I struggle to think of a way for them to implement a CAW style tool. Most things are just decorations, the road system is basically decorative, the lot system looks very basic and rudimentary. Granted it could be done, but I just can't see it in this iteration.
A modular system similar to TS2's could work well. In TS2, you choose a template for your neighborhood which includes roads and geological features, then you choose a terrain type (desert, lush, concrete or dirt). TS4's could allow for these choices, as well as choice of skybox, road style, neighborhood decorations, and secret location. Collectables would spawn in pre-determined spots on the map depending on the world template you choose, and the type of collectables that would spawn would be determined by the terrain type chosen (desert, lush, etc.). It could work quite well if the devs could find a way to implement a system like that. Meanwhile, a more in-depth CAW that would be a true improved successor to TS3's could be developed to launch with TS5...if they make a TS5.
while i never used the CAW tool (was too complicated for me and im not creative like that) i think it would be a great addition to sims 4. if it came with templates as mentioned above with preset examples to move around which then let me design or decorate id be all for it. might even pay for it if it was good and flexible enough.
as it stands i primarily play in willow springs as its pretty and i like the layout the most but my own neighborhood would be awesome
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