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6 years ago
"Karon;c-16979047" wrote:"SinaMegapolis;c-16979013" wrote:"storyy;c-16977640" wrote:"Hermitgirl;c-16977501" wrote:
Kind of off topic but just to be mischievous ... you can also hear wolves howling. I've heard them in Shady Acres when sitting out at night. It could be coyotes maybe but I think it wolves since coyotes yip and are higher pitched.
Lock down your henhouses... or dare we think forward to werewolves?
Perhaps we can have both with what you're suggesting! A farm EP or GP that includes werewolves. After all, a lot of werewolf stories take place in farming towns, and fictionally they'd have a lot of animals to feed on. Idk if I'd want that feature exactly in my game necessarily lol, but if werewolves came with farming, it'd make sense!
At this point the players would rage over EA if they don't make Highly Requested Occults (Werewolves, Witches, Fairies, Mermaids) with their own Powers/Weaknesses tree. And implementing Werewolves in a Farming EP implies that they won't get one. (Like what we saw with aliens in GTW)
So I won't welcome such a Farming Pack at all if EAxis decides to add werewolves in there without giving them a powers/weaknesses tree.
@SinaMegapolis The power and weakness tree is already done, you can even see that they reused it in Get Famous. It wouldn't be as expensive as making the Vampires for the first itme in Sims 4.
Well yeah BUT ALSO everyone complain that Get Famous should be a Game Pack not an Expansion Pack because most of the resources used to make the pack was spent in making the Perks/Quirks tree. (Yeah it was also rushed but you get my point)
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