Forum Discussion
EnkiSchmidt
5 years agoHero
@troshalom
Spoiler
I feel we're hijacking this thead with my Seasons gripes, that's why the spoiler marker, but your input on the matter is apprecciated! I believe that Seasons is a great pack in itself, however, it might clash with my playstyle. Definitely my own problem, not the devs'.
I play Sims 2 at the moment (until Cottage Living releases), and that game gives me full control over the climate of each of my neighborhoods. It's fully my world, unlike Sims 4 and 3, where it feels more like we are the guests in the devs' playground.
That's exactly the problem. The devs imagine Del Sol Valley to be in Californa, Strangerville in Nevada or New Mexico, Windenburg in Germany and Mt. Komorebi in Japan. That's not true in my game, due to space reasons.
In my main save I use the starter neighborhood of Del Sol Valley as a rundown suburb of my San Myshuno (actually "Detroit", but let's not complicate matters). The Walk of Fame neighborhood is where my city hall is, therefore in my story this neighborhood is smack dab in the middle of San M. And Windenburg is just across the river from San M.
That's why I said my city will end up having three, four or five different climates after installing Seasons. I walk from the city hall (californian climate) to the ferry (Evergreen Harbour climate) and cross over into Windenburg where, bamm, suddenly I'm in central european climate. When basically all I need is Brindleton Bay climate everywhere (except Sulani/Selvadorada).
In another save "everything is Windenburg", it's set in Alsace/France, but Windenburg being too small I have to draft San Myshuno to serve as Strasbourg and parts of other worlds as more countryside. That save will profit so much from the addition of Henford on Bagley!
In my Star Wars save San Myshuno was supposed to be above the snowline (thanks to the First Snow mod it really was), and Strangerville in warm moderate climate (to explain why the spores would not be active in San Myshuno), so, VERY different from how Sims 4 is set up.
I need to actually play with Seasons to get a feel for how jarring the weather discrepancies actually are and what the weather machine can do. For example, can I place it on community lots? Will it work 100% or is there a risk for failure? And can I use the machine to give a world unnatural climate (snow in Del Sol Valley, for example)? If I could synchronize the worlds (I have all except for Glimmerbrook), that would go a LONG way towards my immersion.
There are numerous smaller issues, not going to derail the thread even more, just think of everything a control freak might hate ;)
I play Sims 2 at the moment (until Cottage Living releases), and that game gives me full control over the climate of each of my neighborhoods. It's fully my world, unlike Sims 4 and 3, where it feels more like we are the guests in the devs' playground.
"troshalom;c-17934322" wrote:and
@EnkiSchmidt It is not as you describe, the weather is a bit more nuanced. For instance in Newcrest, Magnolia Promenade & Willowbrook the weather is similar because they are closer, so if it is snowing in one of those places it should be snowing in the other places. You travel to Windenburgh it will still be snowing, or maybe raining because it is further away, you can tell by the foliage that they aren't close to each other. So if it is winter and it is snowing in San Myshuno, Windenburg, Brindleton Bay, Newcrest and you are done with it go to the Desert, Oasis Springs or Del Sol Valley, or Sulani and it won't be snowing.
"troshalom;c-17934322" wrote:
But I wouldn't say that all of the worlds are an hour away from each other.
That's exactly the problem. The devs imagine Del Sol Valley to be in Californa, Strangerville in Nevada or New Mexico, Windenburg in Germany and Mt. Komorebi in Japan. That's not true in my game, due to space reasons.
In my main save I use the starter neighborhood of Del Sol Valley as a rundown suburb of my San Myshuno (actually "Detroit", but let's not complicate matters). The Walk of Fame neighborhood is where my city hall is, therefore in my story this neighborhood is smack dab in the middle of San M. And Windenburg is just across the river from San M.
That's why I said my city will end up having three, four or five different climates after installing Seasons. I walk from the city hall (californian climate) to the ferry (Evergreen Harbour climate) and cross over into Windenburg where, bamm, suddenly I'm in central european climate. When basically all I need is Brindleton Bay climate everywhere (except Sulani/Selvadorada).
In another save "everything is Windenburg", it's set in Alsace/France, but Windenburg being too small I have to draft San Myshuno to serve as Strasbourg and parts of other worlds as more countryside. That save will profit so much from the addition of Henford on Bagley!
In my Star Wars save San Myshuno was supposed to be above the snowline (thanks to the First Snow mod it really was), and Strangerville in warm moderate climate (to explain why the spores would not be active in San Myshuno), so, VERY different from how Sims 4 is set up.
I need to actually play with Seasons to get a feel for how jarring the weather discrepancies actually are and what the weather machine can do. For example, can I place it on community lots? Will it work 100% or is there a risk for failure? And can I use the machine to give a world unnatural climate (snow in Del Sol Valley, for example)? If I could synchronize the worlds (I have all except for Glimmerbrook), that would go a LONG way towards my immersion.
There are numerous smaller issues, not going to derail the thread even more, just think of everything a control freak might hate ;)
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