Forum Discussion
Reitanna
7 years agoNew Veteran
that's something already implemented by CC creators. you see, on a sim, every skin detail and CAS item use the same texture map, but each space of the map is specific for certain things. see here:
https://i.imgur.com/6XG7iTr.png
the only way we've figured out how to layer is by, say, creating a shirt to put in the hat category, that way you can wear something from the top category with it, and the textures don't overlap. if you wear a top that has its texture over the sim torso, and then an accessory top with texture over the same torso, those two textures are going to mash together horribly. for those of you who use CC, you've already found yourself with texture overlapping issues. that's because you're trying to make your sim wear two items that have textures in the same area of the texture map. the sim and everything on them are considered a single mesh with this single map. so yeah, if EA wants to make accessory clothing, they could totally be used to layer, but for right now, that's something fan creators have already dominated.
https://i.imgur.com/6XG7iTr.png
the only way we've figured out how to layer is by, say, creating a shirt to put in the hat category, that way you can wear something from the top category with it, and the textures don't overlap. if you wear a top that has its texture over the sim torso, and then an accessory top with texture over the same torso, those two textures are going to mash together horribly. for those of you who use CC, you've already found yourself with texture overlapping issues. that's because you're trying to make your sim wear two items that have textures in the same area of the texture map. the sim and everything on them are considered a single mesh with this single map. so yeah, if EA wants to make accessory clothing, they could totally be used to layer, but for right now, that's something fan creators have already dominated.