"JustinB113;c-18259998" wrote:
People often say gameplay and I know what they mean by that. But for me, building a greenhouse and having my sims grow stuff in there is gameplay. Dressing them up in new CAS is also gameplay. I see the whole experience as playing the sims.
I genuinely like most of the kits and have fun with them. There’s been a few rubbish ones but that’s personal taste really. Generally I like them. My favourites are simtimates, moonlight chic and pastel pop. I really like the greenhouse one so far. My sims almost exclusively wear trainers from kits, they’re so much better than alternatives.
I do think they could go a little more out there with them though! For example if there is no plans for a royalty/medieval/Wild West gamepack, I’d be happy to see these in kits. I really liked that courtyard oasis one for this reason, it’s unlike anything else we have.
I think expansions and game packs are the time for gameplay, we’ve just had one and another is on the way. So for me these are cheap and fun little diversions in the meantime.
I was under the impression that gameplay in a pack offers new possibilities, things you can't do without a specific DLC. Bust the dust is the only kit to offer gameplay. What you describe sounds like functional objects. Kits usually have new 3D models of things we already have. Those items can be fun to use or inspire new builds, sims and stories. it is nice to read people enjoy the kits. I have a few myself. I built an entire dorm inspired by a window in the desert lux kit and had a lot of enjoyment out of it. But I will not call that kit a gameplay kit because it doesn't change what can be done in the game.