"JustinB113;c-18264750" wrote:
"Atreya33;c-18262574" wrote:
"JustinB113;c-18259998" wrote:
People often say gameplay and I know what they mean by that. But for me, building a greenhouse and having my sims grow stuff in there is gameplay. Dressing them up in new CAS is also gameplay. I see the whole experience as playing the sims.
I genuinely like most of the kits and have fun with them. There’s been a few rubbish ones but that’s personal taste really. Generally I like them. My favourites are simtimates, moonlight chic and pastel pop. I really like the greenhouse one so far. My sims almost exclusively wear trainers from kits, they’re so much better than alternatives.
I do think they could go a little more out there with them though! For example if there is no plans for a royalty/medieval/Wild West gamepack, I’d be happy to see these in kits. I really liked that courtyard oasis one for this reason, it’s unlike anything else we have.
I think expansions and game packs are the time for gameplay, we’ve just had one and another is on the way. So for me these are cheap and fun little diversions in the meantime.
I was under the impression that gameplay in a pack offers new possibilities, things you can't do without a specific DLC. Bust the dust is the only kit to offer gameplay. What you describe sounds like functional objects. Kits usually have new 3D models of things we already have. Those items can be fun to use or inspire new builds, sims and stories. it is nice to read people enjoy the kits. I have a few myself. I built an entire dorm inspired by a window in the desert lux kit and had a lot of enjoyment out of it. But I will not call that kit a gameplay kit because it doesn't change what can be done in the game.
I think your definition is basically what the sims community defines gameplay is for sure.
Personally I think more along the lines that the whole of sims is a game so everything I do is essentially gameplay. Let’s take the greenhouse kit, building a greenhouse that couldn’t have been built to this level and having my sims do stuff in it is something I’d spend more time playing than a climbing wall or a bird box.
But you’re definitely right, community classes “gameplay”as unique live mode stuff.
I think part of the reason for this definition is the resources it takes to develop. Kits like the green househaven kit 'only' need 3D meshes and textures. And they are done. It is basically the same as CC objects. What the sims community classes as gameplay requires new code, updating code of existing features and/or new animations. Often combined with the 3D meshes and textures. This also means a potential risk for bugs with the necessary playtesting and bug fixes. BB and CAS kits cost way less time and effort to make and have very little chance to cause bugs. That's why some simmers consider them cash grabs.
Of course every one is free to decide for themselves if they like a kit. When kits were first released I didn't plan on buying BB or CAS kits ever, yet here we are. I enjoy the greenhouse haven kit, little campers and everyday clutter. If the kit offers enough items for me to use in the game, then why not. Judging a kit by the use you personally get out of it instead of judging it by the gameplay definition is a good way to decide to buy a kit or not.