Forum Discussion
3 years ago
@Palabra
The answer to your question very complex, but I'll try to sum it up succinctly:
The sims 4 was originally supposed to be an online game. It was called Project Olympus. For various reasons, including the fact that many people did not want that style of gaming for the Sims and the fact that Sim City, a game that implemented that playstyle failed and also that other online branches of the main Sims games all failed, the Sims team decided late in the development stage to keep with the single player format.
Some Simmers believe that the game engine was not designed for this kind of complex gameplay and thus they blame the engine and the team's early design choices for the technical limitations of game play, things like loading screens, closed worlds, AI, etc. There is also the fact that Sims 4 base game is far less expansive than the Sims 3, which had many features that do not exist even now in the Sims 4.
In addition, EA as a company is well known for preferring its games to have online gaming and microtransactions, which bring in a great deal more money than games and other types of packs. Unfortunately, EA have proven that they have not abandoned this practice for the Sims as they introduced kits, which are expensive for their content and require less work than other packs because they have no gameplay, which people naturally want.
Console play does not allow for mods or custom content. Many people very much want those things in their games for fixing bugs and customising gameplay. Some believe that Custom content, which is free, competes with kits and potentially causes a loss of revenue for EA. Recent evidence suggests that for the first time, Console players rival PC players in their numbers. Incentives taken by EA in encouraging new console based players seems to have been successful. We have recently had some confirmation that the game will have online features and that makes people nervous.
The issue of quality control and bug fixing is self explanatory, some major bugs have been in the game for years and have not been resolved. However, some people think that the recent poor performance of newly released packs is due to budget constraints and possibly the fact that the team is slowly shifting over to Sims 5 production, but we have received a great deal of messaging that the Sims 4 is expected to continue for years to come, but the question is in what manner?
It is undeniable in my opinion, that the aesthetics of the game are solid, but you need more than icing to make a cake. If you consider all of these things together, then perhaps you can understand why some people fear the future of the franchise.
But, don't take my word for it, look it up and confirm or refute it for yourself.
Edited for typos
The answer to your question very complex, but I'll try to sum it up succinctly:
The sims 4 was originally supposed to be an online game. It was called Project Olympus. For various reasons, including the fact that many people did not want that style of gaming for the Sims and the fact that Sim City, a game that implemented that playstyle failed and also that other online branches of the main Sims games all failed, the Sims team decided late in the development stage to keep with the single player format.
Some Simmers believe that the game engine was not designed for this kind of complex gameplay and thus they blame the engine and the team's early design choices for the technical limitations of game play, things like loading screens, closed worlds, AI, etc. There is also the fact that Sims 4 base game is far less expansive than the Sims 3, which had many features that do not exist even now in the Sims 4.
In addition, EA as a company is well known for preferring its games to have online gaming and microtransactions, which bring in a great deal more money than games and other types of packs. Unfortunately, EA have proven that they have not abandoned this practice for the Sims as they introduced kits, which are expensive for their content and require less work than other packs because they have no gameplay, which people naturally want.
Console play does not allow for mods or custom content. Many people very much want those things in their games for fixing bugs and customising gameplay. Some believe that Custom content, which is free, competes with kits and potentially causes a loss of revenue for EA. Recent evidence suggests that for the first time, Console players rival PC players in their numbers. Incentives taken by EA in encouraging new console based players seems to have been successful. We have recently had some confirmation that the game will have online features and that makes people nervous.
The issue of quality control and bug fixing is self explanatory, some major bugs have been in the game for years and have not been resolved. However, some people think that the recent poor performance of newly released packs is due to budget constraints and possibly the fact that the team is slowly shifting over to Sims 5 production, but we have received a great deal of messaging that the Sims 4 is expected to continue for years to come, but the question is in what manner?
It is undeniable in my opinion, that the aesthetics of the game are solid, but you need more than icing to make a cake. If you consider all of these things together, then perhaps you can understand why some people fear the future of the franchise.
But, don't take my word for it, look it up and confirm or refute it for yourself.
Edited for typos
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