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6 years ago
Those games are not simulation game. You can jump into GTA V and have 100 pedestrians walking around, they won't do much to performance because their code is simply looping animations, basic pathfinding and playing audio. Same for MMOs, other players are simply feeding a server that is not run on your PC their actions and you see them on your client. Those type of games are worlds apart from simulation games.
That's not the case in The Sims. Each sim that is loaded per instance has a vast atray of data to cycle through. Inventory, traits, relationships, hundreds of autonomy options, dozens of interactive items to cycle through, etc. Which sims get pushed per zone and why. How much data is stored in your current save. This is all being processed and calculated at all times.
Granted optimization and bug fixing has been quite rough ever since The Sims 3 so that adds the icing on the cake for performance issues.
That's not the case in The Sims. Each sim that is loaded per instance has a vast atray of data to cycle through. Inventory, traits, relationships, hundreds of autonomy options, dozens of interactive items to cycle through, etc. Which sims get pushed per zone and why. How much data is stored in your current save. This is all being processed and calculated at all times.
Granted optimization and bug fixing has been quite rough ever since The Sims 3 so that adds the icing on the cake for performance issues.
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