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icemanfresh
7 years agoLegend
"PlayerSinger2010;c-16792589" wrote:
https://twitter.com/SimGuruKate/status/1054443669669928962
I don't get it though: I thought they divided the worlds into neighborhoods to avoid this exact problem. Does it really matter how many worlds exist in a save file if only 4-5 lots are shown onscreen at any given time? I understand maybe a higher amount of sims causing performance problems because of under the hood simulations, but that's what culling is for, right?
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