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8 years ago
"jackjack_k;c-16199110" wrote:
Grant must not have a good memory of The Sims 3 though.
It was NOT one Expansion Pack per year lmao.
Unless he means *his team* were only working on one Expansion Pack a year, since Redwood had 2 EP teams (from memory) and then they added a 3rd with Salt Lake.
But yeah, that’s a mess of a quote.
:joy:
His team only did one ep a year - the other ep was done at Salt Lake City Studio where Sims 3 store stuff was made as well. It was also why often the eps didn't work as well together as they were made to work well with just the base game unlike Sims 4 who promote the game to also work good with every pack in it and why they are just using the one studio.
Keep in mind the Redwood city studio is huge - and supports 5 teams for the Sims 4, plus the console teams and the mobile team. Ep teams are usually about 30-40 people in a team -so that a lot of people - as that does not even count the people that do third party work for them or temps or testers or even the people not on the teams that do other things to do with Sims 4.
But no Grant did not mislead - he is telling what went on at the main Studio. With out the second team there would have been less eps for sure. I know I tested Showtime for the Salt Lake City team - so that was one they would not have had without that team. But Salt Lake City did the Sims 3 consoles, plus a couple of My Sims games, all the Sims 3 store content, plus 4 eps for Sims 3 pc/mac - including Showtime, University, Supernatural, and Into the Future. Where as the Redwood City studios did all the rest of Sims 3. The base, all the Stuff packs, and all the other eps and free stuff.
All Sims 2 stuff was made at Redwood City - and Grant started with Sims 2 - so he knows quite well what they did. He's in charge of the ep team and oversees the gamepacks as well. He's a very talented man - for sure and has been with the Sims at least 12/13 years.
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