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7 years ago
"Deshong04;c-16218976" wrote:"Erpe;c-16218295" wrote:
@Deshong04 We mainly agree. But what I usually have a problem with in all such discussions is:
1. Most simmers stubbornly thinks that EA and Maxis just make the games at random and almost on purpose try to make the games bad. I don’t at all agree with this.
2. In my opinion EA makes the games just to earn money and EA tells Maxis who the target group is, what the budget is and what EA thinks is important to get high sales numbers for as little money as possible. The games aren’t targeted at experienced simmers at all and they are only meant to be played rarely and shortly just like children and young teens usually do. EA focuses on SPs because they are cheap to make and sell best because young simmers more easily can persuade their parents to let them have them.
So no. I don’t have high expectations for TS5 either because TS5 will have the same target group and likely focus even more on SPs than TS4 has done.
1. I think EA just like some other companies know how to work the system to their benefit while taking an advantage of the consumers who choose to buy their product(s) that is not worth the asking price because of its low quality or whatever else ill business practices. But that's the consumers fault for allowing it. And the complaints mean nothing when they still support it because all a company needs is to continue to make a profit and who cares what they want? Just throw them a bone here and there and let them think the company cares. Some of them won't know the difference.
2. Stuff packs are a nice addition because it adds more variety of objects in-game and usually has unique themes as usually is the case also in EP's. The option of having more stuff is not a bad thing. Especially, for those who love to build or interior design but is great for anyone who wants a bigger selection than what the base game and expansion packs offers.
TS4 issues has nothing to do with stuff packs. It has everything to do with labeling a game to intentionally mislead people into thinking that it is a continuous sequel of TS1, TS2 and TS3 that worked so hard to continue that growing, improved and advanced foundation. When in fact, TS4 is more of a reboot that lost its roots as The Sims and in the genre it is supposed to represent as a people/life simulator where a sandbox experience remains adamant in the main PC series.
Stuff packs were introduced in TS2 as a Christmas stuff pack which also had just a little gameplay with Father Christmas. Until then EA hadn’t believed that SPs would sell at all and the first SP was just an experiment. It wasn’t even copy protected like all other expansions because EA thought that it would at most sell a little in the month before Christmas. But to EA’s huge surprise it sold extremely well.
So EA decided to repeat the experiment about Easter and again released a SP as an experiment and without copy protection to see if it would sell at all when it wasn’t even Christmas. It sure did!
So after that SPs were released on a regular basis and from now on always with copy protection!
I never liked the high sales numbers for SPs because I knew that those high sales numbers would mean that EA would focus more on stuff and less on the gameplay that I wanted instead. EA attempted to sell stuff instead through the Sims 3 store. But it only made EA realize that stuff sell better in SPs than it sells when it is sold as single items.
So we see the result for TS4 which was the first big Sims game that mainly concentrate on SPs and to an extent where EA decided to make the EPs smaller and to replace half of the EPs with GPs. Grant’s remarks about the big expansions now out of the way shows that the next EP now is so far out in the future that they don’t even really start working on it yet.
Read his blog on http://hyperbolegames.com/blog/journal-10282017 btw. It shows that the developers play very different games when they only play for fun ;)
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