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7 years ago
"Erpe;c-16231546" wrote:
Okay. I didn’t know that EA didn’t do that for TS4.
But anyway the size of the list of names doesn’t show everything either because we still don’t know for how long time each of those developers worked on a Sims basegame before they left EA (like TS4 developer Patrick Kelley) or were transferred to another project. We know that EA developed Sims 3 expansions at the same time as the Sims 4 basegame and also Sims 2 expansions at the same time as the Sims 3 basegame. But we still don’t know how much the developers were moved around between the projects or if the distribution between developers working on the new basegame and developers working on expansions for the earlier game was the same for the different games. So we can still only guess about such things and get very inaccurate estimations by counting the names in the different listings.
There are credits for Sims 4 too which even include the QA testers. I counted over 300. Apparently Maxis got a new manager since May. He has a pretty sweet looking beard. There are about five that I know of in the credits that no longer work for Maxis like SimGuruMeatball and SimGuruPizza just to name a couple. Sims 5 base is probably began production already since it takes a few years at least to produce any base game. I do know SimGuruRusski is currently working on the console version of the Sims 4, so yes they do move them around. SimGuruSteve and SimGuruChibi and SimGuruGraham I know are working on the PC version. Pretty sure SimGuruKimmi is too, I love her artwork. I mean you can ask them what they do for the Sims, they usually aren't shy to answer especially if they have a Twitter and are a SimGuru. I know who came up with the idea for the Voidcritters and that was fun he got to see DrGluon's Game of Porcelain Thrones game that use the Voidcritters.
Anyways I do know there were some artists who had worked on the Sims 2 but not the entire time like someone I had met in another community John Kim. I found him on the credits, but he said he mainly just had done some work for aliens and Maxis hired a lot of artists and then let them go when the work for them was finished. I think a lot of people are hired on for the initial base game work, but not everyone stays for the DLC like we have already seen from artists leaving with the Sims 4.
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