"DaniRose2143;c-18128294" wrote:
"LiELF;c-18128242" wrote:
"Isharell;c-18128171" wrote:
"LiELF;c-18128168" wrote:
"DaniRose2143;c-18127404" wrote:
I plan on having Shea befriend him, or at least try. I'm also thinking if she can befriend him she can use him as muscle to fend off other packs. I don't know about romance between them but I'll never say never. I'm still undecided if she will be a lone wolf or join one of the packs. I might have her join one of the packs until she befriends him and then they go off and form some sort of team.
If not I may have him and Judith Ward get cozy and he can fend off paparazzi and take out her rage when she doesn't get a role or award.
I think you're on to something with Judith.
With that thought, I think Judith might be Greg's ex wife. It will now be headcanon in my game.
What a brilliant idea! It was a Moon-crossed romance...Maybe she ran away to avoid the bite, or maybe he sent her away after becoming a beast. Maybe he bit a paparazzi-Or maybe I'm just feverish with excitement over this pack. I have no ideas of my own, right now.
I think my story with them will be that she is Greg's Fated Mate. They had a good marriage but as her fame took off and she pursued her dream career, he became cursed with Lycanthropy. His uncontrollable outbursts were risking her reputation (and possibly safety) and a hard choice had to be made. It was messy, it was emotional, but they parted ways in bitterness, both bearing too much pride to take their own part of responsibility.
Judith tried to marry several times after that to forget, but she lost the capability to truly fall in love again. She now focuses only on her career, on herself, the spotlight, and tries to forget Greg as she fills her large home with material superficiality that means nothing to her. She probably drinks a little too much juice.
Greg has gone into isolation; lost, angry, salty, and ever unwillingly pining for his Mate. He hates the world, he hates himself, he wants no friendship, and he is becoming more of a monster as time passes.
If Judith ever shows up in Moonwood Mill, I might have to take the story further and play her. We'll see what my game decides, lol.
I like what you've come up with so far, it sounds great. I'm starting to like letting them steer the story with less micromanaging on my part.
Thank you! And yeah, that's how I like to play, a lot less micromanaging. I like to let my Sims tell me what they want, show me a direction, so that the stories are unpredictable and sort of tell themselves. I always look for "signs" in my game for what to do next, like who a Sim gravitates to or walks away from, where they show up randomly, facial expressions, even what objects they use first. There are some Sims who I have a good idea of in my head, so I might direct them accordingly, but then I'll take them somewhere to watch how they behave and pluck a story path from what I see. I used to use the Whims a lot in Sims 2, as well as the Matchmaker and the "Scan Room" and then see how my Sims got along with others via Zodiac compatibility, but without those things in Sims 4 I've learned to improvise a bit, lol.