Forum Discussion
SilentK008
3 years agoSeasoned Newcomer
"logion;c-18084996" wrote:"SilentKitty;c-18084956" wrote:
Hmm…
I can get activate “have baby” or “adopt a child” for a few households at the time. Then when a few children have been added turn it if again. I often look at the stats for my population so that would be ok.
Something that I do not approve of in any way, shape or form is sims dying and they are just unknown in the save. I don’t know if it is a bug or intended that a wife or husband can die due to story progression and there is no urn, no family tree and they are gone from all panels. I cannot allow that in my game.
Currently I am offline so I am just reading about the new features in the forum. It could be very useful if it gets a bit more work.
I have been offline since August 2021.
It has been interesting reading about these new features and bugs...I'm not sure when I will ever update... I might not have a choice as I might have to reinstall my OS soon. I'm planning to change my motherboard.
If that happens, I'm pretty sure I will disable all of this new stuff. Neighborhood stories seems way too random for my taste with sims adopting babies and pets for no reason and sims getting deleted as part of a "story" progression.
Is there any logic to which sims that will be affected or is it just random generator like the horrible outfits that gets generated for townies?
Good luck with the new OS if you have to change!
For my part new babies and adopted kids could be fun. Since you can turn it off for the large majority and just enable it for a few chosen households it could be really good. The adoption of pets sounds great!
But I am far from happy with the deaths, that could have been a really good addition to the game. Something random that has great impact on a household but if none of the kids even know that dad died in a unfortunate incident with a cow plant, dad might not even exist in family tree at all. Then it is not a little bit of story for that household, it is just the erasure of a sim.
In a way that makes me think of illnesses and how they work. If you happen to play the doctor career then there is gameplay with illnesses, if not you pretty much have the options of having a speckled sim for a while, drink OJ or buy medicine. Just downloaded a mod for healthcare so we will see if it gets more interesting. The player in this case has the same position as the doctor, there is something interesting with the deaths. A fun text how the sim died but if you enter the actual household there does not seem to be any way to know what happened. The gameplay from that death isn’t there because it seems that the dead sim seems to have vanished.
All of this is just me trying to figure out how it works from offline by reading posts. I might be completely wrong but if not then I will continue to care for my sims as I do now. Elder townie npc’s get a death flower arrangement, that way the are still present in family trees and relationship panels. Random death could be a great tool for stories, but only if the household realizes that one of them has gone missing. Otherwise it is just fun texts for the player that have little connection to the rest of the game.
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