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Simalleyaile
7 years agoSeasoned Newcomer
https://i.imgur.com/j2ylEBe.jpg
My ghosts are alive and kicking - or should that be dead and floating :D - in the public areas around Ghost night and some holidays I've made with the Spooky tradition, but none of them are coming INTO the lots with the haunted trait the way they used to before Seasons. Perhaps it's a bug ... perhaps its because they're working on revamping the trait? Maybe we'll get a new spooky trait when ghosts are revamped and fear is added to the game ... maybe when they release another supernatural pack?
Yes, the one at Windenburg had been programmed for the two ghosts to "haunt" that lot no matter what you change it to. Mine is now a park, and Mimsy and Bernhard are there all the time.
https://i.imgur.com/zlbAC5m.jpg
It's supposed to call ghosts you have in your game to the lot, like in this picture. This was my nightclub with the haunted lot trait. Before Seasons, it worked well in my game, I just wanted my haunted lots to be a bit scarier.
https://i.imgur.com/EH5Nyb8.jpg
That's Bernhard from the Van Haunt Estate in Windenburg. Before Seasons, ghosts would turn up and "possess" items that would make them float, and sometimes break. You can talk and interact with the ghosts and make friends - or enemies with them.
My ghosts are alive and kicking - or should that be dead and floating :D - in the public areas around Ghost night and some holidays I've made with the Spooky tradition, but none of them are coming INTO the lots with the haunted trait the way they used to before Seasons. Perhaps it's a bug ... perhaps its because they're working on revamping the trait? Maybe we'll get a new spooky trait when ghosts are revamped and fear is added to the game ... maybe when they release another supernatural pack?
"Writin_Reg;c-16763387" wrote:"Oldeseadogge;c-16761130" wrote:
A year hath come and gone, and still nothing. Definitely a broken item. What else is new?
Actually the lot with the haunted trait does have a ghost. My sim was visiting their friend that lives on that lot and has seen the ghost - a female ghost now and then. My sim looked briefly startled the first time it happened but not really afraid at all and just went about the visit as normal. Obviously sims need fear behaviors of some kind - so it makes even having a haunted building rather useless. Also the ghost appearance is rare as my sim has visited several times and does not see the ghost much. I think she has seen her twice in maybe 10 visits - there.
Yes, the one at Windenburg had been programmed for the two ghosts to "haunt" that lot no matter what you change it to. Mine is now a park, and Mimsy and Bernhard are there all the time.
https://i.imgur.com/zlbAC5m.jpg
"simbreeamaazing;c-16763862" wrote:
What does the "haunted" lot trait even do? Is it just that ghosts show up?
I wonder if the zombie or werewolf mod has spooky lot traits...hmm...
It's supposed to call ghosts you have in your game to the lot, like in this picture. This was my nightclub with the haunted lot trait. Before Seasons, it worked well in my game, I just wanted my haunted lots to be a bit scarier.
https://i.imgur.com/EH5Nyb8.jpg
That's Bernhard from the Van Haunt Estate in Windenburg. Before Seasons, ghosts would turn up and "possess" items that would make them float, and sometimes break. You can talk and interact with the ghosts and make friends - or enemies with them.
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