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4 years ago
"filipomel;c-17910981" wrote:"elelunicy;c-17909585" wrote:"filipomel;c-17909287" wrote:
This wouldn't be such a bother if we had the ability to at least duplicate worlds. If a modder can do it so can the developers.
Lol that’s exactly why they want to keep the worlds small. They don’t want you to have too many lots in a single save as it can cause performance issues.
What doesn’t matter: the number of lots in a single world.
What does matter: the number of lots across all worlds in a save file.
Worlds are merely an illusion in TS4. You can create a brand new 2D map view with 3 neighborhoods from Willow Creek, 3 neighborhoods from Windenburg, and 3 neighborhoods from San Myshuno, and then call this whole thing a single world & everything would work just fine. The game simply does not care whether a neighborhood is categorized as part of Sulani or part of Windenburg, as it is completely arbitrary. What the game does care is the total number of lots across all worlds, as it will affect performance. Your loading time for example will significantly worsen as there are more lots & more Sims in your save file.
I as the player should be able to make that decision for myself. If I want to add more lots into my save file at the expense of performance, by duplicating worlds in a single save for example, the game can prompt me with a message saying "this could lead to the game being less stable blah blah etc." but that would be my choice to make
@filipomel This is exactly why a Create-a-World or place lots feature is needed. In the Sims 3 I deliberately played smaller worlds because I had some performance issues and people who had monster PCs could go online and download these massive worlds (or make them themselves) so the experience was much more customizable when it came to both performance and gameplay.
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