"Rouensims;c-18274256" wrote:
I’m super excited about getting horses! But I hope we get flying horses too!
An Arizona-like world could have lots of native influence. There are about twenty Native American tribes in Arizona currently.
A Pegasus would be so flipping cool. I was mostly hoping for a unicorn bc all they'd have to do is add a horn. I tried not to hope for a Pegasus bc honestly, I feel like they'd mess it up or say they can't do it. Like we have flying brooms but, and maybe this is just bc I don't use them much; I haven't in my game, or when watching others, seen smooth continuous flight with one. Rather like when mermaids swim, at best you get like a few sim minutes of good movement before it ends abruptly.
Mermaids either wade or just get out the water. Spellcasters seem to fall a lot. Not sure which side of the equation a flying horse would land on, especially with a sim on them. But if they did it well, it'd be amazing. It'd be even cooler if they let unicorns and pegasi breed, so you had a flying unicorn, or a horned pegaus, whichever. Also binicorns.
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I would support seeing more Indigenous representation in the Sims. I'm a little worried that they might not do enough research for it. And then either upset people, or decide not to include it at all, which would also bother people. It's like what happens every time they do inclusion. In the beginning they just assumed they knew what they were doing and they didn't.
That's why all the skintones had small ranges, and the undertones were awful for darker skintones. And the hair for people with thicker coilier hair types was awful. So then they started reaching out to black simmers. And eventually started doing better. But before that I had to use custom skintones just to make sims that looked anything like they should.
And when they started doing more LGBTQIA+ inclusion it was a long process, and they finally reached out to one group. But managed to still have bumps in the process, and haven't fixed the coding for pronouns even for the 3 sets they put in as base ones. So if you use they/them pronouns the sentences still are messed up.
Whenever they add in anything about a marginalized group it's often small acts of inclusion that can be looked at as tiny aspects of the culture. Things that you can point at and say, "look they gave us/you that so be happy I guess." It's not necessarily a great way of doing things, but we get that it's effort. But I also don't think that sort of half-hearted effort would go over well when bringing in native culture.
Sim world isn't supposed to be America, but they keep making it America, or the Americas. If they're gonna bring in culture from the people who literally lost their land to colonization and somehow have that in this, without offending anyone, but also have it be applicable to a sim world without colonization, they've got to actually do more than they've done so far.
And like they could've started this when they did Jungle Adventurers. They had Selvadorada. With the ancient temple, and the cultural studies, and the sims from there who only live there. They could've made it a world that was livable and vacationable when they made that update for other worlds to be vacation spots. They could've started working on what they were doing.
Heck they could've just made 2 free world's that were copies of the two vacation worlds in terms of environment and had those be the cities in that area. Granite Falls is the vacation world, and Granite Hills be where everyone lives. And has some of the same harvestables. Selvadorada is still where are the temples and excitement is. And then a second city be where the capital is. And there you learn more about the culture and the people. And since it's just a copy of Newcrest with the imagery and harvestables of each of those worlds, there'd be enough space for townies and for your own sims.
But idk that they'd do the work to actually bring these things into the game properly. Which is why I figured they'd maybe do the architecture at best. Because that's easier to put in the game without having to go further and risk backfire. I mean they literally didn't want to put a giant tree in GrwT but had skyscrapers in City Living. Couldn't put a broken mill in Werewolves, but we have a bunch of fake buildings everywhere. And they still haven't fixed the family tree. I just don't trust them to do the due diligence it would take, no matter how wonderful it would be.