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Simmerville's avatar
5 years ago

How do you implement Paranormal into your game?

I know there are many ways to play, and that's all fine. Some do rotations, some do legacies, some do royal dynasties, some play just one house forever.

I'd like to learn about how others implement the Paranormal features with their existing game. Even if you simply play it intensively in a separate save, I assume you will use at least parts of it in your regular save?

I did not get the pack yet because I won't have the time exploring new content quite yet, but I'm preparing the grounds. 3 houses has been chosen to be haunted, two large manors and one small rented house in one of my poor quarters. They all have a past of certain paranormal interests or activities, being from the "Night of the Dead", Sulani's island spirits or a tricky mix with one of my vampire clans. I'm not decided on how dedicated they will be, or if they all will have a running family thing where one member from each generation will bring on the medium skill. In a 4th household the main sim (pretending to be clairvoyant) will try to make a living from false séances, not sure if I will need to pretend the whole thing, though)

I also see that some teenagers might form a club to explore the paranormal, say going to "occult" places all over the worlds, or by spending a night as visitors to one of those haunted houses. A photographer could be into photographing those spirits. I wish my church/graveyard could be haunted, such a pity community lots can't have the new lot style.

Because I play rotationally I won't be able to go very deep on the new skill, but plan is to play those selected houses enough to get the Para Investigator license for the main characters. From there it will only be one day/night per rotation, which probably won't be enough to make any progress.

Do you play these new features in any smart, on-the-side way? Someone running a paranormal retail store? Photographers selling paranormal photos on Plopsy? Maybe there are small gifts that can be sold there, too? Any new plants for gardeners? Any spooky recipes for that odd little restaurant with graves in the backyard? Is a Sacred Candle making business possible? I'd love to learn more about those small but interesting possibilities for sims who won't go all the way.

13 Replies

  • I have a dynamic duo, mother and daughter spellcasters who are fearless, even without the brave reward, lol. They're making great spellcasters, especially Mom who seems to learn anything at the speed of light. :D
  • I started a new game shortly before the pack was announced, which worked out very well since I wanted to focus (even) more on my occult and "weird" sims (it's just more fun to me).

    So, I have a coven of witches who have a seance table on their gathering lot and they'll sometimes commune with the dead together.
    I have 3 witches who practice the medium skill, only one of them being serious about it and is in the paranormal invest career.
    The 2. witch is currently an inmate in my haunted asylum (heroic mode) and trying to "solve" the mystery there (well...she'll probly make it worse tbh, she is a weird one) and the 3. is living in a haunted house too (normal mode) but isnt very bothered or interested in it (it is more her child daughter, a vampire, who is obsessed with death in any way).

    Also I am currently working on a church+graveyard which includes some of the paranormal stuff as decor (not haunted tho as it will not be residental) and I got a shop that sells all kinds of dark magical things which I just updated with the paranormal stuff.

    I honestly really have to restrain myself from not making (almost) every lot haunted and everyone a medium....I just love it so much!

    The "spooky photographer" is an awesome idea btw, I may turn my Cassandra Goth into one (she has been obsessesed with death ever since her dad died....and came back as a hamsterghost lol).


    "calaprfy;c-17793331" wrote:

    So this pack is unsuitable for rotational players?


    It's fine for rotational play, I do not see a problem with it and I play rotational.
    Maybe it depends on how strict your rotational rules are? I know some players have a schedule when they rotate and to which household,
    I do not have any rules and I play with ageing off, so that might make it easier for me (?).
  • I've been playing a bit more, only one or two nights per house though, so I did only scratch the surface but found certain things that made me happy.

    Sims actually learn the Medium skill quite easily even in a non-haunted house. The séance table works in nearly the same way. I guess the outcome might be limited, but light is flickering and there are spooky sounds when communicating with the dead. So, maxing the skill should be done within reasonable time, sim won't get that certificate from the Guido(?) guy, but can get it from the aspiration reward store, and with Medium level 5 I don't see why there should be any difference when having paranormal gigs in that career.

    Also found that if I enter a haunted house after 9 PM, and miss the "are you ready for some haunting" popup, the night seems to be quite calm even in a haunted house. So if this makes a difference, it's possible to avoid chaos to get a good night's sleep. None in my household woke up even once - but I guess this might be harder later on in the development.

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