Forum Discussion
joyofliving37
6 years agoRising Vanguard
I’m a rotational player as well, play with aging off, and slowly develop my sims’ stories. I never spend more than a sim week playing one household before I move to the next because I get bored playing one family for an extended period of time. Also, I’m always coming up with ideas for new sims/families, so there are constantly new sims added to my game.
For instance, I just expanded (again) one of the first families that I created. This time I made all of the parents of the married couples because I wanted my family trees to show how all the children, cousins, etc., were related to each other and I wanted the kids to have grandparents. The back story for one set of parents is that they moved to Sulani after their daughters went to college. In Sulani, they became conservationists and had a twin boy and girl. I’m starting their story with the parents as elders and the twins as homeschooled teens. The twins will live a carefree island life, which will differ greatly from the structured life their older sisters had as members of high society and debutantes of Willow Creek. I also created Sulani families with teens so the twins will have their circle of friends.
For instance, I just expanded (again) one of the first families that I created. This time I made all of the parents of the married couples because I wanted my family trees to show how all the children, cousins, etc., were related to each other and I wanted the kids to have grandparents. The back story for one set of parents is that they moved to Sulani after their daughters went to college. In Sulani, they became conservationists and had a twin boy and girl. I’m starting their story with the parents as elders and the twins as homeschooled teens. The twins will live a carefree island life, which will differ greatly from the structured life their older sisters had as members of high society and debutantes of Willow Creek. I also created Sulani families with teens so the twins will have their circle of friends.