Forum Discussion
mikamakimon
7 years agoSeasoned Ace
@mikamakimon I actually like your tribes idea a lot...but I've never actually watched the show Survivor? Lol. Can you explain the rules a bit more, and some ideas of how it could be applied in game?
@LiELF I do have jungle adventure! And that sounds great, I'll definitely include that somewhere in the plan, lol. But in case not enough of them die there, I want to have some other ideas, haha.
Oh my gosh, don't get me started on Survivor, lol! It's actually a very interesting reality show. I haven't tried doing something like this for Sims (though I should now that you've given me the idea!) and I don't think I've come across anyone doing this type of challenge. In the game, the contestants are usually divided into two or three tribes, and with limited supplies, they must create their own shelter, find or catch food, etc. Aside from the survival elements, the tribes have to compete in challenges. The challenges vary and could test stamina, athletic abilities, puzzle-solving, or team work. The tribe that wins the challenge for that day could be rewarded with food, supplies, and advantages that could benefit them in some way. The losing tribe faces 'tribal council' and a member of the losing tribe is voted out and eliminated from the game. As the game progresses and the numbers dwindle, the remaining members 'merge' and the game suddenly becomes very cut-throat and it becomes every man for himself. What makes the show so interesting is seeing people from different walks of life come together and must somehow learn to work together as well as compete with each other. Some people excel in the physical or survival aspects of the game, while others excel at the social aspect of the game. Often times it is unpredictable who will make it to the end as the dynamics and relationships change whenever one contestant is eliminated from the game. The game keeps going until there are three contestants left and the eliminated contestants come back to vote for the most deserving of the three (or least hated!) and the winner is awarded a million dollars.
I like LiELF's suggestion of using Jungle Adventure. If I were to do this, I'd probably try and keep the sims in the jungle for a week. If you have eight sims competing, you can have them do one challenge a day so that means one sim will be eliminated each day. I'd send them off with very minimal supplies (maybe just supply each one with a tent, a machete, campfire). I probably wouldn't even provide food. They'd have to forage and fish for their meals instead. The tribe can only share what they have with members of their own tribe. They could mutiny of course, and that would add to the drama :) Also, I would turn off autonomy to prevent them from running off to the public washrooms or going back to their rental lot. Designate one lot in Selvadorada that would constantly be edited for the challenges and rewards. For rewards, I would definitely provide food and shower for the winning tribe - anything that would fill their needs. If you're feeling generous, you can add other rewards, like maybe those sprays to help with the bug attacks.
There's nothing in the sims right now that looks like any of the challenges in the show, so we'd have to get pretty creative. Just a few ideas:
- Fishing: the tribe to catch the first three electric eels wins (and each day it could be a different fish). If it's an individual game, you can maybe check the cost/weight of the fish and the one with the least amount gets eliminated
- Skills: have them all do the same activity, with the goal of maybe reaching level 2 or 3....last one to level up is eliminated. If it's an activity where something is produced (woodworking or painting) you can eliminate the one that produces poor quality or the item that's lowest in cost
- I don't think there are too many objects right now where sims could work as a team, but you can make use of the objects we have now (fooseball table, basketball, hold chess tournaments). They aren't really suited for the jungle theme, but Survivor doesn't always stick to that either.
- the temple will provide a good challenge arena, especially once you're down to a few sims
- anyone who is poisoned can maybe be an automatic elimination - that might help speed things along in case the challenges get too long (in the game, anyone with injuries are normally sent home)
- if ever there's a tie, you can have them do a fire making challenge :wink:
That's all I can think of right now. If you like the ideas for the challenges I can try and think up of more ideas :)
@LiELF I do have jungle adventure! And that sounds great, I'll definitely include that somewhere in the plan, lol. But in case not enough of them die there, I want to have some other ideas, haha.
Oh my gosh, don't get me started on Survivor, lol! It's actually a very interesting reality show. I haven't tried doing something like this for Sims (though I should now that you've given me the idea!) and I don't think I've come across anyone doing this type of challenge. In the game, the contestants are usually divided into two or three tribes, and with limited supplies, they must create their own shelter, find or catch food, etc. Aside from the survival elements, the tribes have to compete in challenges. The challenges vary and could test stamina, athletic abilities, puzzle-solving, or team work. The tribe that wins the challenge for that day could be rewarded with food, supplies, and advantages that could benefit them in some way. The losing tribe faces 'tribal council' and a member of the losing tribe is voted out and eliminated from the game. As the game progresses and the numbers dwindle, the remaining members 'merge' and the game suddenly becomes very cut-throat and it becomes every man for himself. What makes the show so interesting is seeing people from different walks of life come together and must somehow learn to work together as well as compete with each other. Some people excel in the physical or survival aspects of the game, while others excel at the social aspect of the game. Often times it is unpredictable who will make it to the end as the dynamics and relationships change whenever one contestant is eliminated from the game. The game keeps going until there are three contestants left and the eliminated contestants come back to vote for the most deserving of the three (or least hated!) and the winner is awarded a million dollars.
I like LiELF's suggestion of using Jungle Adventure. If I were to do this, I'd probably try and keep the sims in the jungle for a week. If you have eight sims competing, you can have them do one challenge a day so that means one sim will be eliminated each day. I'd send them off with very minimal supplies (maybe just supply each one with a tent, a machete, campfire). I probably wouldn't even provide food. They'd have to forage and fish for their meals instead. The tribe can only share what they have with members of their own tribe. They could mutiny of course, and that would add to the drama :) Also, I would turn off autonomy to prevent them from running off to the public washrooms or going back to their rental lot. Designate one lot in Selvadorada that would constantly be edited for the challenges and rewards. For rewards, I would definitely provide food and shower for the winning tribe - anything that would fill their needs. If you're feeling generous, you can add other rewards, like maybe those sprays to help with the bug attacks.
There's nothing in the sims right now that looks like any of the challenges in the show, so we'd have to get pretty creative. Just a few ideas:
- Fishing: the tribe to catch the first three electric eels wins (and each day it could be a different fish). If it's an individual game, you can maybe check the cost/weight of the fish and the one with the least amount gets eliminated
- Skills: have them all do the same activity, with the goal of maybe reaching level 2 or 3....last one to level up is eliminated. If it's an activity where something is produced (woodworking or painting) you can eliminate the one that produces poor quality or the item that's lowest in cost
- I don't think there are too many objects right now where sims could work as a team, but you can make use of the objects we have now (fooseball table, basketball, hold chess tournaments). They aren't really suited for the jungle theme, but Survivor doesn't always stick to that either.
- the temple will provide a good challenge arena, especially once you're down to a few sims
- anyone who is poisoned can maybe be an automatic elimination - that might help speed things along in case the challenges get too long (in the game, anyone with injuries are normally sent home)
- if ever there's a tie, you can have them do a fire making challenge :wink:
That's all I can think of right now. If you like the ideas for the challenges I can try and think up of more ideas :)
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