Forum Discussion
professorlilith
9 years agoRising Vanguard
Gosh I love the club system. I'm a rotational player, and it makes it so much easer to manage my neighborhoods. I use it, 1) like @davina1221, to turn my gardens into farms and have club members get each other's gardens in order, and to create painting clubs that generate fortunes for each family 2) in my recreation of peasant life, to create male and female peasant tasks 3) to speed up my families' acquisition of skills. Improving the skill building speeds for the children first and then the adults. 4) Ok, I admit, I created a woohoo club. 5) The Rebels: my 17th century recreation has two groups that steal and break stuff belonging to the royal family. A member of my club of Servants and a member of the Nobility each lead separate rebellious clubs. 6) Of course the Royals, the blacksmiths/crafters guild, and knights/fight club members all have their place, too. 7) I even have a group of nuns. 8) Vampire clubs that do only vampire things. 9) The Blues Queens are exactly what you would think, a group of fabulously dressed ladies of varying ages with at least 2 skill points in singing, piano, and guitar skills.
The other really helpful feature is that the club leader can change the rules of the club at any time. As a rotational player, all my households have at least one member who heads up a club, so if the Study Group wants to relax and dance for a change, they can do that and still build up club points to increase skills related to club goals. Or whatever goals the current household wants to work on.
The other really helpful feature is that the club leader can change the rules of the club at any time. As a rotational player, all my households have at least one member who heads up a club, so if the Study Group wants to relax and dance for a change, they can do that and still build up club points to increase skills related to club goals. Or whatever goals the current household wants to work on.